Debriefing > Off-Topic Lounge
3ds simple material problems on a plane..
Sp1nn3y:
so i'm watching a tutorial right now and we're just SETTING UP the weapon to make and making the background plane to work off of.. i open the material editor and click+drag it onto the bubble and i apply it EXACTLY as its telling me to do and im getting this:
instead of the gun appearing there I'm getting swirls >:-O... i have watched the actual gun tutorial and its so simple... but this i dont see why this is getting to me... adding polygons.. mirroring the model to give it two sides.. i get all of that.. it's just SETTING up isnt right... i will feel like a moron when i'm told what to do but ive tried to google but erm.. i'm not 100% on asking so i will ask you fellas..
Konrad Beerbaum:
Possibly your video card just can't handle it? I know on my old ATI x850 card if I turned on high quality rendering mode in Maya it would cover my texture with black distortion similar to that.
Sp1nn3y:
--- Quote from: Konrad Beerbaum on February 16, 2009, 09:57:19 pm ---Possibly your video card just can't handle it? I know on my old ATI x850 card if I turned on high quality rendering mode in Maya it would cover my texture with black distortion similar to that.
--- End quote ---
:-/ i hope this isnt the problem... i dont know.. anyone using 3ds and know a fix?
i mean it's only a simple jpeg picture to use as a plane?
Sp1nn3y:
Ahahah i got it.. stupid "Real world-map size"
>.> FPSBanana is win...
someone should take over the GE:S section in FPSB... it's not updated at all there
http://www.fpsbanana.com/games/148
JcFerggy:
*Sigh*
I might take a look at this later and see what I can do.
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