GoldenEye: Source Forums

  • November 14, 2024, 05:42:42 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Some comments and suggestions  (Read 8372 times)

0 Members and 1 Guest are viewing this topic.

cuzza40

  • Guest
Some comments and suggestions
« on: February 13, 2009, 08:57:47 pm »

Okay, first of all, HUGE, HUGE thanks to the entire dev team for this effort; this is absolutely an AMAZING recreation of Goldeneye.  I've spent the entire time playing having flashbacks to my time in high school, and considering how great those memories are to me, there are few things I could give as higher praise.

That being said, I've just got a few comments...

1.  I seem to recall in the original game that the Cougar Magnum was SIGNIFICANTLY more powerful than it is now.  I can hardly remember an instance where a kill to a player with full body armor took more than 4-5 shots.  Has it been crippled in some fashion?

2.  The random weapon selection could stand to spawn fewer Golden Guns and Golden PP7s.  These weapons are GREAT when you wish to play with them, but the dynamic of the game is different in rounds that have these weapons than rounds without them, and someone seeking to play a deathmatch game with them and without them are looking for very different things.

3.  I know there's no control to be had over this by the dev team, but my experience so far has been that Goldeneye, especially in the classic maps, is a game where the rule "more is not better" holds in the case of number of players.  For example, a map like complex doesn't seem like it can reasonably support more than 8 players before the maps are so saturated the dynamic of the rounds are thrown completely off.  Not sure if there's anything that can be done with that, like providing a recommended max player number just for information's sake for each map, but I thought I'd comment as long as I was here.

Like I said though, this thing is a work of art, and I'm absolutely in love with this game.  The devs deserve only the absolute highest praise possible for this mod.
« Last Edit: February 13, 2009, 09:05:36 pm by cuzza40 »
Logged

The Beatles pwn j00!

  • Guest
Re: Some comments and suggestions
« Reply #1 on: February 13, 2009, 09:27:21 pm »

1. I'm guessing it was nerfed due to there being more than four players?

2. Yes, I bitch endlessly about this. It irritates the shit out of me. There is no end to the fail. It pretty much ruins the game. The devs are aware of this problem, and have said that it will be resolved with the upcoming patch.

3. All we can really do is bitch them out for it and hopefully they split there large servers into a couple decent sized ones. Or at least change their map cycle to accommodate the large numbers of people.
Logged

Nozzy06

  • Secret Agent
  • **
  • Posts: 98
  • Reputation Power: 7
  • Nozzy06 has no influence.
  • Offline Offline
Re: Some comments and suggestions
« Reply #2 on: February 13, 2009, 09:47:51 pm »

CMagnums should probably do more damage. I seem to be getting one hit kills with them if I get a headshot but it sometimes takes 5 or 6 shots in the chest and abdomen when it should take 2 or 3. Considering the delay and the difficulty hitting your target I think it should be more powerful. It doesn't feel like the old CMagnum to me.

As for the number of players in game I think it would be nice to only allow servers to let a max of 14 people in a server. There's really no point in playing with anymore than that in a single game and for some maps even that is way too many. I personally wouldn't mind some 4 player max servers up to get the real original feel going, I find it plays best with only 4-6 players, but that's my opinion.
Logged
"Blessed are the forgetful, for they get the better even of their blunders."

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Some comments and suggestions
« Reply #3 on: February 13, 2009, 10:02:36 pm »

C mag take two or three well placed shots to kill someone
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Some comments and suggestions
« Reply #4 on: February 13, 2009, 10:07:20 pm »

Yea i love the CMag ...few in the head and they go down like a sack of potatoes xD
Logged

Currently in Progress - ge_jungle

[GoldenGirls]Bea Arthur

  • Agent
  • *
  • Posts: 9
  • Reputation Power: 0
  • [GoldenGirls]Bea Arthur has no influence.
  • Offline Offline
Re: Some comments and suggestions
« Reply #5 on: February 13, 2009, 11:56:29 pm »

I think what the problem is is that people are not used to the delay between the trigger being pulled and the hammer hitting the pin, which is pretty much dead on for Goldeneye. As for it being a tad bit weaker, well, it still kills people fastest of all weapons minus Golden Guns and Shotties in terms of number of shots.

I confess. I like to get up in the towers on Cradle and snipe people from a far off distance with it when it is available. If I see a magnum lying around, I'll grab it in favor of just about any other weapon. I do love throwing knives, and the satisfaction that comes with killing someone with a headshot from 10 yards away and a floor above you.  :angel:
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Some comments and suggestions
« Reply #6 on: February 14, 2009, 12:45:12 am »

Please read around more, these issues such as random weaponset have been talked about at least 10 times. A patch is coming.

1.  I seem to recall in the original game that the Cougar Magnum was SIGNIFICANTLY more powerful than it is now.  I can hardly remember an instance where a kill to a player with full body armor took more than 4-5 shots.  Has it been crippled in some fashion?

Aim carefully. I can headshot players in one shot on 100hp. Its either exactly the same as n64 damage or very close. There was no nerf, just give your aiming some time. It is an adjustment period for sure.
Logged
Pages: [1]   Go Up