Debriefing > Impressions & Feedback

Wow...

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kraid:
TBH, i don't see a purpose of it too. The only real use of it is in caves when the generators are destroyed.

The Beatles pwn j00!:
What are you guys talking about? There are more places in which the flashlight is useful besides in Caves. Such as Egyptian, Basement/Stack, Runway (underground), etc..

There are plenty of dark areas in which it is useful. I guess it would also depend on one's monitor/video settings as well, no? That's another reason to keep it. Some people don't like their brightness and gamma turned up to a billion trillion just so they can see reasonably in a couple areas.

I think it would be foolish to get rid of the flashlight.

Jonathon [SSL]:
I'd like to keep the flashlight as a serverside option (It can be very hard to see where you're going in some maps), but I think that it really needs a new sound to get rid of the "HL2" feeling (like a Mag-Lite "click").

CCsaint10:

--- Quote from: The SSL on October 20, 2009, 07:30:23 pm ---I'd like to keep the flashlight as a serverside option (It can be very hard to see where you're going in some maps), but I think that it really needs a new sound to get rid of the "HL2" feeling (like a Mag-Lite "click").

--- End quote ---

I agree with SSL. Flashlight can be VERY useful when looking for issues in mapping (Beta testing) and I think it should just be a server side option too. :) But yeah, needs a new sound. :)

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