Debriefing > Bug Reports & Fixes

[FIXED] MP_TIMELIMIT

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killermonkey:
meh

round and map time work flawlessly. timeleft is silly look at the scoreboard and your hud! stupid valve bullshit con commands

keefy:
DOH
I get it now, timeleft shows how long left in the MAP not the round and mp_timelimit 16 means 4 rounds per map if using ge_roundtime 240.
But the last round will always be shorter than the others due to mp_timelimit counting down during the intermission.

killermonkey:
You can do it, get out a calculator!

240 + 12 + 240 + 12 + 240 + 12 + 240 = 1,008 / 60 = 16.8

Set mp_timelimit = 17 ftw!

keefy:
I think your calculator is broken.
There must be a better way of doing this?

major:
no cause the game ends when timelimit hits 0, then the last 12 is after its 0, then map changes. so if a 5th 12 were added that would make all rounds 2.4 seconds longer.

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