Debriefing > Bug Reports & Fixes

[FIXED] MP_TIMELIMIT

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keefy:
I wondered why when I set ge_roundtime 0 the map ended surely 0 means infinite?

You have 2 cvars that control the amount of time rounds last
ge_roundtime
mp_timelimit

I think only time they conflict is when you want an infinate time you ahve to set bot the zero.

Maybe some pictures will help explain, it's late and I am tired.

Used the "timeleft" command( bind it to a key)


Ge_roundtime 0


But wait...

And why do it in seconds?

killermonkey:
This is fixed in the patch coming out next week.

keefy:
Nice one, will the timeleft command still work?

Wake[of]theBunT:
of course. Timeleft works now. Just set it to an absurdly high figure.

keefy:
Problem still exists.
"timeleft" comamnd  reads the mp_timelimit
Mp_timelimit overrides ge_roundtime

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