Debriefing > Bug Reports & Fixes
[FIXED] MP_TIMELIMIT
keefy:
I wondered why when I set ge_roundtime 0 the map ended surely 0 means infinite?
You have 2 cvars that control the amount of time rounds last
ge_roundtime
mp_timelimit
I think only time they conflict is when you want an infinate time you ahve to set bot the zero.
Maybe some pictures will help explain, it's late and I am tired.
Used the "timeleft" command( bind it to a key)
Ge_roundtime 0
But wait...
And why do it in seconds?
killermonkey:
This is fixed in the patch coming out next week.
keefy:
Nice one, will the timeleft command still work?
Wake[of]theBunT:
of course. Timeleft works now. Just set it to an absurdly high figure.
keefy:
Problem still exists.
"timeleft" comamnd reads the mp_timelimit
Mp_timelimit overrides ge_roundtime
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