Debriefing > Impressions & Feedback

Whats up with Complex?

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X-tra:
lol 32 spawns points. The first one who pick a gun will dominate the game. Every other one will slap each other.

...

That actually sound great !

PvtCupcakes:

--- Quote from: Wake[of]theBunT on February 13, 2009, 02:47:46 am ---No it wouldnt, it would ensure no spawn issues for the 1-4 servers crazy enough to host GE:S will 32 players. But the patch coming soon fixes the spawn issue anyway.

As for the pillars, i think BOTH versions of complex are going to see a reduction in pillars, not by half but maybe a row on each way and spaced out better. This is both because of public opinion and internal testing we believe both maps could use a pillar room overhaul. Sorry loaf :P

--- End quote ---

It's not just the pillars, the whole thing is too small.

keefy:
People are missunderstanding.
32 players in the server but only 16 spawn points means 16 players die on round-restart.

Thats an example I have no idea how many spawn points the maps have.

Wake[of]theBunT:
pvtcupcakes, Its complex_CLASSIC, those classic varieties are designed specifically to be scale to the n64 versions.

It is currently, and so the pillar room's size will remain, what is left to help it feel and play bigger is removing a couple pillars.

keefy:
is it 1:1 scale?
If so that may be the problem.

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