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Author Topic: Whats up with Complex?  (Read 17019 times)

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PvtCupcakes

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Whats up with Complex?
« on: February 13, 2009, 02:01:51 am »

The map is way too small, you can barely fit down most halls.  Counter Strike: Source has a great version of Complex that is the perfect size.

I have the map from CSS, and if any of the developers want to take a look, I can send it to them.  But as of now, Complex isn't even playable.  The part with the pillars, you can't even move through it.

Another thing that should be changed is you should be able to fall of ledge, you can jump so you can't say you can't fall because GE64 wouldn't let you.
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drukqaddik

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Re: Whats up with Complex?
« Reply #1 on: February 13, 2009, 02:10:31 am »

you cant fall on original complex. on the new one you can. larger servers shouldnt play complex map because of respawn issues anyway
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Nozzy06

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Re: Whats up with Complex?
« Reply #2 on: February 13, 2009, 02:13:21 am »

The only thing I see wrong with complex is the pillar room. Otherwise it's great, the walking off the edges thing is a godsend, I hated not being able to do that. So what if you fall off into that pit? Watch where you're going. =P

But really, the pillar room could do with half the pillars. Then it would be perfect.
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drukqaddik

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Re: Whats up with Complex?
« Reply #3 on: February 13, 2009, 02:18:44 am »

i agree with the pillars but i think it should be bigger to an exact scale.
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PvtCupcakes

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Re: Whats up with Complex?
« Reply #4 on: February 13, 2009, 02:22:32 am »

The only thing I see wrong with complex is the pillar room. Otherwise it's great, the walking off the edges thing is a godsend, I hated not being able to do that. So what if you fall off into that pit? Watch where you're going. =P

But really, the pillar room could do with half the pillars. Then it would be perfect.

You can fall off ledges?  I can't.
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drukqaddik

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Re: Whats up with Complex?
« Reply #5 on: February 13, 2009, 02:24:03 am »

you can fall off ledges in the new complex. there are 2 versions on ge:s the new 'bluer' (dunno if thats a word) complex you can fall off.
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keefy

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Re: Whats up with Complex?
« Reply #6 on: February 13, 2009, 02:42:24 am »

Pillars are a problem and add more spawn points so the total will be 32 infact all maps should have 32 spawns if they have not altready
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Ruone Delacroix

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Re: Whats up with Complex?
« Reply #7 on: February 13, 2009, 02:44:32 am »

If there were 32 spawn points, that'd be murder all in its own.
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keefy

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Re: Whats up with Complex?
« Reply #8 on: February 13, 2009, 02:46:58 am »

Well the max player limit is 32 so all maps need 32 spawn points to stop players from litterally spawn killing eeach other when a new round starts.
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Wake[of]theBunT

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Re: Whats up with Complex?
« Reply #9 on: February 13, 2009, 02:47:46 am »

If there were 32 spawn points, that'd be murder all in its own.

No it wouldnt, it would ensure no spawn issues for the 1-4 servers crazy enough to host GE:S will 32 players. But the patch coming soon fixes the spawn issue anyway.

As for the pillars, i think BOTH versions of complex are going to see a reduction in pillars, not by half but maybe a row on each way and spaced out better. This is both because of public opinion and internal testing we believe both maps could use a pillar room overhaul. Sorry loaf :P
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X-tra

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Re: Whats up with Complex?
« Reply #10 on: February 13, 2009, 03:15:49 am »

lol 32 spawns points. The first one who pick a gun will dominate the game. Every other one will slap each other.

...

That actually sound great !
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PvtCupcakes

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Re: Whats up with Complex?
« Reply #11 on: February 13, 2009, 03:18:16 am »

No it wouldnt, it would ensure no spawn issues for the 1-4 servers crazy enough to host GE:S will 32 players. But the patch coming soon fixes the spawn issue anyway.

As for the pillars, i think BOTH versions of complex are going to see a reduction in pillars, not by half but maybe a row on each way and spaced out better. This is both because of public opinion and internal testing we believe both maps could use a pillar room overhaul. Sorry loaf :P

It's not just the pillars, the whole thing is too small.
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keefy

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Re: Whats up with Complex?
« Reply #12 on: February 13, 2009, 03:20:14 am »

People are missunderstanding.
32 players in the server but only 16 spawn points means 16 players die on round-restart.

Thats an example I have no idea how many spawn points the maps have.
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Wake[of]theBunT

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Re: Whats up with Complex?
« Reply #13 on: February 13, 2009, 03:26:29 am »

pvtcupcakes, Its complex_CLASSIC, those classic varieties are designed specifically to be scale to the n64 versions.

It is currently, and so the pillar room's size will remain, what is left to help it feel and play bigger is removing a couple pillars.
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keefy

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Re: Whats up with Complex?
« Reply #14 on: February 13, 2009, 07:16:12 am »

is it 1:1 scale?
If so that may be the problem.
« Last Edit: February 13, 2009, 07:26:28 am by keefy »
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drukqaddik

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Re: Whats up with Complex?
« Reply #15 on: February 13, 2009, 08:15:47 am »

32 spawn points is ridiculous there is no need. i havent ever been in one serv where every slot is loaded at the exact same time or where everyone dies at the same time. 18 i think is plenty
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Loafie, Hero of Dreams

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Re: Whats up with Complex?
« Reply #16 on: February 13, 2009, 08:20:40 am »

classic is to scale, blue complex is scaled up to accommodate larger groups. also, more spawns points have been added and will be addressed in a patch. my bad.
« Last Edit: February 13, 2009, 08:27:19 am by Loafie, Hero of Dreams »
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drukqaddik

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Re: Whats up with Complex?
« Reply #17 on: February 13, 2009, 08:21:54 am »

i thought it was a little bigger. you notice it most in the pit with 2 crosswalks
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kraid

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Re: Whats up with Complex?
« Reply #18 on: February 13, 2009, 08:26:37 am »

I still wonder there are ppl hosting maps like Complex_classic or Basement on 20-32 slot servers.
If they're going to host a server of that size, they should only run the big maps.
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Wake[of]theBunT

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Re: Whats up with Complex?
« Reply #19 on: February 13, 2009, 09:04:25 am »

the main point of this thread is being adressed internally, thanks for bringing it up :D Im now locking this because..

Enough time has passed talking about the spawnpoints. It is being adressed in a patch which has been stated enough by now. You dont need to mention how you got telefragged or spawnkilled, anymore. You were on a server that is affected by this? that is now YOUR problem alone. Quite frankly its stupid to stay in a server that hosts conditions that you will just complain about afterwards. Devs do it too and i think why...

Move to an 8 man server that has a couple people in, soon it will fill up and your kind of gameplay can be enjoyed without flaws. End of story
« Last Edit: February 13, 2009, 09:12:18 am by Wake[of]theBunT »
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