Debriefing > Impressions & Feedback

Deterring Exploits/Griefs - admin/dev solvable?

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Nozzy06:
I think at times camping involves a certain strategy. As long as you aren't camping the armor or spawn areas I don't see an issue, besides it's annoying to get bitched at for camping when you're trying to achieve Octopussy. =/ I've killed many people camping in legit spots and I've been killed while camping. I don't think it has much negative effect and in cases is a good strategy depending on the situation. But some people see it differently and I just get flamed for 10 minutes.

PPK:
When I refer to camping, I mean, most of the times, armor or spawn camping. Those two are the most annoying and cheap ones.

keefy:
I call it armour control not camping. 
If I rememebr rightly you could shoot the armour and it blew up then respawned like normal  but if you damaged it enough without blowing it up it was not possible to pick it up and it would not respawn until someone blew it up.

PPK:
In GE:S it doesn't work that way. While playing today in Archives with Timed Mines and Automatics, I remember that after so much explosion on the room with the pillars (the one right in front of the interrogation room), the armor that was inside was out in the corridor and I happened to pick it up. Funny thing though. The armor nor the ammo crates behave like they did in GE007; they used to explode as keefy pointed out.

StrikerMan780:
Perhaps a Server option that makes you Respawn a far as possible from anyone who is camping. Eg: Before respawning, the game checks the spawn points and the distance between it and a camper. If it is too close, move the next spawn, and it will spawn you when it finds a clear area.

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