Debriefing > Impressions & Feedback
Heightmaps anyone???
engineer:
L4D's iteration of the Source engine solved this with self-shadowing normal maps. They work well enough and don't rape FPS as much as heightmaps tend to.
Loafie, Hero of Dreams:
sucks source didn't work in parallax as well as they could have, cause damn it's beautiful
Jonathan [Spider]:
--- Quote from: engineer on February 12, 2009, 11:16:25 am ---L4D's iteration of the Source engine solved this with self-shadowing normal maps. They work well enough and don't rape FPS as much as heightmaps tend to.
--- End quote ---
if we can get self shadowed normal maps in that's something i would totally consider wanting to put in.
engineer:
If this can be replicated via shaders in the OB engine, it would be AWESOME.
kraid:
good idea, since they have no decrase in performance compared to regular normalmaps.
The only drawback, they are harder to do.
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