Debriefing > Impressions & Feedback

Heightmaps anyone???

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engineer:
L4D's iteration of the Source engine solved this with self-shadowing normal maps. They work well enough and don't rape FPS as much as heightmaps tend to.

Loafie, Hero of Dreams:
sucks source didn't work in parallax as well as they could have, cause damn it's beautiful

Jonathan [Spider]:

--- Quote from: engineer on February 12, 2009, 11:16:25 am ---L4D's iteration of the Source engine solved this with self-shadowing normal maps. They work well enough and don't rape FPS as much as heightmaps tend to.

--- End quote ---

if we can get self shadowed normal maps in that's something i would totally consider wanting to put in.

engineer:
If this can be replicated via shaders in the OB engine, it would be AWESOME.

kraid:
good idea, since they have no decrase in performance compared to regular normalmaps.
The only drawback, they are harder to do.

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