Debriefing > Questions, Help, & How To's
hlstats -- award ids?
The-Killer:
Getting hlstatsx to track ges, trying to hook then round end event and the award id's but what id's match up to what awards?
If you want to see:
http://stats.righttorule.com/hlstats.php?game=ges
killermonkey:
OMFG, you make me want to cry! Here yah go:
GE_AWARD_DEADLY = 0, //Most Deadly
GE_AWARD_HONORABLE = 1, //Most Honorable
GE_AWARD_PROFESSIONAL = 2, //Most Professional
GE_AWARD_MARKSMANSHIP = 3, //Marksmanship Award
GE_AWARD_AC10 = 4, // AC-10 Award
GE_AWARD_FRANTIC = 5, // Most Frantic
GE_AWARD_WTA = 6, // Where's the Ammo?
GE_AWARD_LEMMING = 7, // Lemming (suicide)
GE_AWARD_LONGIN = 8, // Longest innings
GE_AWARD_SHORTIN = 9, // Shortes innings
GE_AWARD_DISHONORABLE = 10, //Most Dishonorable
GE_AWARD_NOTAC10 = 11, //Wheres the armor?
GE_AWARD_MOSTLYHARMLESS = 12,//Mostly Harmless
Weapon ID's (would make things more efficient):
WEAPON_PP7 = 1,
WEAPON_PP7_SILENCED = 2,
WEAPON_DD44 = 3,
WEAPON_SILVERPP7 = 4,
WEAPON_GOLDENPP7 = 5,
WEAPON_COUGAR_MAGNUM = 6,
WEAPON_GOLDENGUN = 7,
WEAPON_SHOTGUN = 8,
WEAPON_AUTO_SHOTGUN = 9,
WEAPON_KF7 = 10,
WEAPON_KLOBB = 11,
WEAPON_ZMG = 12,
WEAPON_D5K = 13,
WEAPON_D5K_SILENCED = 14,
WEAPON_RCP90 = 15,
WEAPON_AR33 = 16,
WEAPON_PHANTOM = 17,
WEAPON_SNIPER_RIFLE = 18,
WEAPON_KNIFE_THROWING = 19,
-- NOTE COUNT SKIPS A NUMBER --
WEAPON_TIMEDMINE = 21,
WEAPON_REMOTEMINE = 22,
WEAPON_PROXIMITYMINE = 23,
WEAPON_GRENADE = 24,
-- NOTE COUNT SKIPS A NUMBER --
WEAPON_SLAPPERS = 26,
WEAPON_KNIFE = 27,
Disclaimer: These are not set in stone values and can change from version to version.
The-Killer:
--- Quote from: killermonkey on February 11, 2009, 09:20:13 am ---Disclaimer: These are not set in stone values and can change from version to version.
--- End quote ---
Break them and I will break you ...... :angel:
Do you all plan on tracking headshot kills? not that I care but the whiny "10 year olds" aka all of us in our minds want them
psychonic:
--- Quote from: The-Killer on February 11, 2009, 05:22:21 pm ---Do you all plan on tracking headshot kills? not that I care but the whiny "10 year olds" aka all of us in our minds want them
--- End quote ---
Or for that matter, full weapon stat events. Can just use locals if you don't want all that to be networked to clients. For example:
--- Code: ---
"player_hurt"
{
"userid" "local" // user ID who was hurt
"attacker" "local" // user ID who attacked
"weapon" "local" // weapon name attacker used
"health" "local" // health remaining
"damage" "local" // how much damage in this attack
"hitgroup" "local" // what hitgroup was hit
}
"player_shoot" // player shoot his weapon
{
"userid" "local" // user ID on server
"weapon" "local" // weapon name
"mode" "local" // weapon mode 0 normal 1 ironsighted 2 fanning
}
--- End code ---
Dislaimer: I have no clue if the backside of the mod could even support that, and at any given time, I only have a rough idea of what the hell I'm talking about.
killermonkey:
HLStatsX is a server side stats tool so firing events clientside is pointless.
Or do you mean local server messages... then I get the picture
Tell me what server messages you guys want to make it easier to make this work with all our various additions to the mod.
I will code in any message for you to be released in the 3.1 patch.
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