Debriefing > Bug Reports & Fixes
[ISSUE] Server issue
keefy:
EDIT out
mookie:
I'm going to go ahead and say those missing files are irrelevant. I think if you start SRCDS for just about any game you will get missing file errors. GG VALVe.
Try adding "+maxplayers x" see if that helps. If it doesn't, type status in the console and post back what comes up.
Broomop:
--- Quote from: mookie on February 10, 2009, 08:12:50 pm ---I'm going to go ahead and say those missing files are irrelevant. I think if you start SRCDS for just about any game you will get missing file errors. GG VALVe.
Try adding "+maxplayers x" see if that helps. If it doesn't, type status in the console and post back what comes up.
--- End quote ---
no difference and i typed status and it seems fine.... grrr lol this is my config file:
--- Code: ---
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0
// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 3
// Give your server a name here
hostname "BMOWORLD.COM"
// Rcon password is used to give your server orders by using console, so think of a good password
// rcon_password "test"
// If you want your server to be private, fill in a password and delete the // in front of
// sv_password "mi6"
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Allow the use of a flashlight
mp_flashlight 1
// Disabled for alpha (wont work)
// mp_footsteps 0
// 1 enables falling damage, 0 disables it
mp_falldamage 0
// Timelimit is how many minutes for a map.
mp_timelimit 30
mp_fraglimit 50
// In our testing we found this variable to make it easier for a particular exploit.
// Best to keep it disabled until we find another way to handle it.
// 1 = Forces the engine to use light physics... better server preformance
sv_turbophysics 1
//Time in seconds to delay before a map change.
mp_chattime 10
// *********** Rates ***********
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 20000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 66
sv_maxupdaterate 66
sv_mincmdrate 50
sv_minupdaterate 50
// Enforce symmetrical rates.
sv_client_cmdrate_difference 17
// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2
// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0
// *********** DOWNLOAD ***********
// Allow clients to download files
sv_allowdownload 0
// Allow clients to upload customizations files
sv_allowupload 1
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1
// *********** CHEATS ***********
// Enables the use of cheats. ex. "impulse 101" "noclip"
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0
// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1
--- End code ---
keefy:
isnt it +ip
I dotn think it works if oyu are behind a router, I could never get HL2DM to be seen in the server browser apart from the LAN tab
mookie:
What does it give back from status? Copy/paste please.
94.126.44.209 is a VPS so there shouldn't be any connection issues with port numbers.
--- Quote ---isnt it +ip
--- End quote ---
That might work too, all I know is that what I posted works.
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