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Author Topic: [WEP] Klobb Render (12/05/06)  (Read 39869 times)

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Sean [Baron]

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[WEP] Klobb Render (12/05/06)
« on: December 06, 2006, 01:11:23 am »



Model by Baron

Enjoy!
« Last Edit: February 25, 2009, 10:59:25 pm by JcFerggy »
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Sean [Baron]

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Re: [WEP] Klobb Render (12/05/06)
« Reply #1 on: December 06, 2006, 01:11:46 am »

I had fun modeling the gun, that everyone hates.
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VC

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Re: [WEP] Klobb Render (12/05/06)
« Reply #2 on: December 06, 2006, 01:22:42 am »

That everyone loves to hate.  : j
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The_JFK

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Re: [WEP] Klobb Render (12/05/06)
« Reply #3 on: December 06, 2006, 01:39:36 am »

I can't wait to see this gun in game so I can use it once, and then never pick it up ever again.
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framed

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Re: [WEP] Klobb Render (12/05/06)
« Reply #4 on: December 06, 2006, 01:44:58 am »

Man the klobb haters can screw themselves. Killing someone with this is better than slappers, its better than knife, its truly the ultimate pwn sauce!
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Polizei

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Re: [WEP] Klobb Render (12/05/06)
« Reply #5 on: December 06, 2006, 01:48:25 am »

There will be a 24/7 Kaves 'n Klobbz server, just you wait.
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Fro

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Re: [WEP] Klobb Render (12/05/06)
« Reply #6 on: December 06, 2006, 01:50:53 am »

It'd be hilarious if this gun was actually awesome in Goldeneye: Source.
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Re: [WEP] Klobb Render (12/05/06)
« Reply #7 on: December 06, 2006, 02:14:48 am »

I really hope you dont make the stock fold back when we are duel wielding. The stock HAS to be there - if it isnt, then it is just a spyder, and not a klobb.
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #8 on: December 06, 2006, 03:04:23 am »

It'd be hilarious if this gun was actually awesome in Goldeneye: Source.

It wont be.
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.sh4k3n

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Re: [WEP] Klobb Render (12/05/06)
« Reply #9 on: December 06, 2006, 03:11:30 am »

Eww, I think Baron will be the only one to get any enjoyment out of this gun.
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Semedi

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Re: [WEP] Klobb Render (12/05/06)
« Reply #10 on: December 06, 2006, 03:23:00 am »

Hrmm, full size image link isn't working?

Nevermind - I edited the original post with a little URL guessing to get it to work  ;)
« Last Edit: December 06, 2006, 03:24:42 am by Semedi »
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Sean [Baron]

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Re: [WEP] Klobb Render (12/05/06)
« Reply #11 on: December 06, 2006, 03:58:44 am »

The stock won't be folded back in-game, its just like that for render purposes only.
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X23

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Re: [WEP] Klobb Render (12/05/06)
« Reply #12 on: December 06, 2006, 04:05:40 am »

Looks good. Nice job on model.
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Re: [WEP] Klobb Render (12/05/06)
« Reply #13 on: December 06, 2006, 04:13:52 am »

BEEE AYY YOUUU TTEEE FULLLLLL
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Loafie, Hero of Dreams

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Re: [WEP] Klobb Render (12/05/06)
« Reply #14 on: December 06, 2006, 07:14:01 am »

I had fun modeling the gun, that everyone hates.

now you know how i felt, haha
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #15 on: December 06, 2006, 07:32:56 am »

the pleasure was all baron's ppl.

Loaf, Caves is a masterpiece brother.  8) Cant say i hated the original either, though.
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Re: [WEP] Klobb Render (12/05/06)
« Reply #16 on: December 06, 2006, 09:40:04 am »

I had fun modeling the gun, that everyone hates.

now you know how i felt, haha
People hated Caves more than they hated the Klobb, like ViaC said, "Loved to hate."
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fonfa

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Re: [WEP] Klobb Render (12/05/06)
« Reply #17 on: December 06, 2006, 10:03:33 am »

Man the klobb haters can screw themselves. Killing someone with this is better than slappers, its better than knife, its truly the ultimate pwn sauce!

they blame the gun, but they should blame themselves instead. they're just a bunch of noobs.

<3 klobb
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #18 on: December 06, 2006, 10:22:23 am »

Yea man i used to dual wield

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framed

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Re: [WEP] Klobb Render (12/05/06)
« Reply #19 on: December 06, 2006, 03:35:38 pm »

Baron before you UV this...where's the ejection port?
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #20 on: December 06, 2006, 04:25:04 pm »

oh noes confusion in the ranks! quick port a deagle to avoid a scene.

but i think it will turn out framed is talking from his ejection port... keke

There will be a 24/7 Kaves 'n Klobbz server, just you wait.

Stop hacking [L[T]K] secret forums. Our plans are our own!!!!
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HardHittinHeeb

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Re: [WEP] Klobb Render (12/05/06)
« Reply #21 on: December 06, 2006, 05:02:15 pm »

It would be cool to see it in-game with the stock unfolded in-use and folded when on the ground.
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Wake[of]theBunT

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Re: [WEP] Klobb Render (12/05/06)
« Reply #22 on: December 06, 2006, 05:56:30 pm »

It would be cool to see it in-game with the stock unfolded in-use and folded when on the ground.

Actually id rather it completely the opposite haha. Coz like someone hinted at, the stock down is the way it was in ge007 and is very signature to the whole thing being nostalgic
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Sean [Baron]

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Re: [WEP] Klobb Render (12/05/06)
« Reply #23 on: December 06, 2006, 09:02:29 pm »

Baron before you UV this...where's the ejection port?

On top of the gun, like it should be ;).
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framed

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Re: [WEP] Klobb Render (12/05/06)
« Reply #24 on: December 06, 2006, 10:42:24 pm »

good, good. *said in a sarcastic family guy voice*
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Re: [WEP] Klobb Render (12/05/06)
« Reply #25 on: December 07, 2006, 12:27:06 am »

Must... rename....to....Bishop...
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Re: [WEP] Klobb Render (12/05/06)
« Reply #26 on: December 07, 2006, 12:43:54 am »

Sniper Rifle = Bishop
Klobb = Klobb
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Re: [WEP] Klobb Render (12/05/06)
« Reply #27 on: December 07, 2006, 04:36:01 am »

Baron before you UV this...where's the ejection port?

On top of the gun, like it should be ;).
it will turn out framed is talking from his ejection port... keke

+1 intuition Wake.

Sniper Rifle = Bishop
Klobb = Klobb

Inverted = Opposite
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.sh4k3n

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Re: [WEP] Klobb Render (12/05/06)
« Reply #28 on: December 07, 2006, 09:58:44 am »

Wake, quit talking out of your ejection port.
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