Debriefing > Impressions & Feedback
Hit Registration & Weapon Balancing
Swimm:
@Konrad Beerbaum: I didn't really agree with that one, either, but I thought I'd pass it along. I like how the weapons work right now; it reminds me a lot of the original.
@Viashino Cutthroat: Yeah, we've left our server on random. It might be a limited random, since there hasn't been an all mines fight or anything like that. Some missed the weapons like the rocket launcher, the grenade launcher, and the laser, but again, I understand they'll come eventually.
@killermonkey: Many of us don't mind so much the smaller targets, it just often feels like a lot of encounters are spray-and-prays because of how seemingly random the hit detection is. It does take skill to aim some of them, but it often comes off as broken when you have to fire so many bullets at one person to take them down.
Unfortunately, we probably won't keep the server up for much longer. While we do keep some mods up permanently, this one is on our weekly-rotating mod server right now, and unfortunately I don't think enough people would support keeping it up either. :(
That said, we will definitely revisit it in the future. We had a lot of fun with it the other night and tonight. I personally will keep playing on and off on other servers. :)
EDIT:
@Jonathan [Spider]: Thanks for the compliment! I'm glad you guys are appreciating the feedback, and I'm also glad to hear you're kicking a few solutions around!
I look forward to your future work! :)
mbsurfer:
TF2's hitboxes are apparently horrible along with the rest of the Source engines. This video will show you the real faults in them:
http://www.youtube.com/watch/v/s4RXsDj8bkY
Our Developers are currently working their best on fixing this as much as they can.
Meliadoul2k:
--- Quote from: Swimm on February 09, 2009, 11:46:41 pm ---The other major complaint many had was that some weapons are very unbalanced. The majority felt that the AR-33 and especially the Phantom felt too powerful, while the Klobb and melee weapons feel almost useless. Our feeling was that while it is important to retain the feel of the source material, it is okay to change things that don't work so well. My suggestion, to satisfy both camps in this debate, is to have two sets of weapon damage values, one based exactly on the original and one new, and let server owners choose which to use
--- End quote ---
I agree. The weapons in this game ARE imbalanced IMO. The Klobb was always a bad gun, but in this game a DD44 is better. I also agree with your suggestion about the classic and new damage sets.
Sean [Baron]:
A DD44 is suppose to be better.
Meliadoul2k:
--- Quote from: Sean [Baron] on February 10, 2009, 03:44:22 am ---A DD44 is suppose to be better.
--- End quote ---
Realistically, a handgun shouldn't be better than a SMG. Unless it's the Golden Gun.
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