Debriefing > Impressions & Feedback

Hit Registration & Weapon Balancing

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Sean [Baron]:

--- Quote from: Rutefoot on February 10, 2009, 12:07:46 pm ---One thing I'm noticing is that while the levels are beautifully designed, I'm noticing a lot of 'snag' points.  If you walk into things or walls with a lot of detailed brushes you get stuck on the hard edges.  It might only be for a second, but it's enough to ruin the flow.  It only seems to be limited to certain maps though.  I can't recall which ones right now.  I'll have to check later when I get back from work.

Easiest fix in my experience with fast paced Q3 mapping is plastering the map with clip brushes.

Even going as far as filling in small 90° corners with angled brushes to cause anyone who is hugging the wall to be gently forced out of the corner.  (I'm referring to small corners created by detailed brushes on an otherwise flat wall, not the 90° turns of the corridors themselves)

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This is actually a Valve issue with the snagging, on most parts. Some parts are just areas we have not playerclipped yet, or missed.

Swimm:
In many cases where Valve may have broken something, I would not wait around for them to fix it.  For many of the problems your team faces, they're in no hurry to fix them because they don't (greatly) affect their own commercial games. 

Rather than wait for a patch that probably won't come any time soon, I would recommend some good ole thinking outside the box.  Also, chances are that another mod team has run into some of these issues.  I would ask around in mod developers' forums and other mods' forums to see if another team has already worked around whatever issues you may be having.  Never hurts to ask!  ;)

Sean [Baron]:
The problem with that is not very many mods have switched to the Orange Box engine, and those who have, haven't done much for releases. This problem was not in the previous Source Engine. Besides that, we have tried to fix the issue, and have thought up a few workarounds but we have to think of something that is streamlined as well, which can be difficult.

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