Debriefing > Impressions & Feedback

Start with PP7 by default?

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DarkMaster:
First of all, I just want to say I really love this mod. It's awesome, and I truly believe it will become very popular. It's the half nostalgia / half gameplay formula which really makes it awesome.

I'm creating this topic so we could discuss what I think is a much needed change in the mod. By default, all servers should be set so everyone starts with a PP7. The reason is that, with most server breaking the 8 players limit, all to often I just respawn and run around slapping people until I die (which is 10s after respawn) because there's a fight going on in most corners. And I see a lot of people in that situation.

I know it's a server option, to have people starting with guns, but I haven't played in any server with that option on, and most people, when I comment it during play, agree they should start with a weapon.

What do you guys think?

Oh, and, again, grats for the mod, it's awesome.

Zeno:
If you're saying the default server setting should be the PP7, sure I agree.

But talk to the server owners first. :)

killermonkey:
Yah, you need to petition the server owners, not us. We provide the tools for their success, they can choose to fail or not.

IF ANY SERVER OWNER READS THIS

Please post in your sv_tags if you have startarmed on or not. Due to limitations (and severe lack of documentation on Valve's part) I cannot accurately say what the server setting is automatically in the tags.

mookie:
Join servers that have a lower player limit.

Kratos:
Hello. I had a issue just moments ago  with my server... I tried to set something so that the player respawns with a weapon at least. The players keep respawning with a knife or slappers. How do you stop that?

here is my server.cfg... Please killermonkey tell me if I am setting it wrong. It worked fine a few days back, until something changed idk. Thanks


Edit: I just found this tag if you need it


"sv_tags" = "random" ( def. "" )
 notify
 - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.

----------------------------------------------------------------------

// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0

// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0

// Give your server a name here
hostname "Goldeneye Source Beta 3|East Coast Server|"

// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "**PASSWORD NOT SHOWN**"

// If you want your server to be private, fill in a password and delete the // in front of sv_password
//sv_password ""

// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************

writeid
writeip

ge_goldengun 1

ge_weaponloadout 1

mp_autokick 1

// Allow the use of a flashlight
mp_flashlight 1

// Disabled for alpha (wont work)
// mp_footsteps 0

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Timelimit is how many minutes for a map.
mp_timelimit 30
mp_fraglimit 50

// In our testing we found this variable to make it easier for a particular exploit.
//  Best to keep it disabled until we find another way to handle it.
// 1 = Forces the engine to use light physics...  better server preformance
sv_turbophysics 0

ge_gameplay deathmatch

ge_gameplaylist

ge_allowjump 1

mp_forcerespawn 1

mp_flashlight 1

ge_weaponloadout 1

//Time in seconds to delay before a map change.
mp_chattime 10

// *********** Rates ***********

// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 16146

// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000

// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 33
sv_maxupdaterate 54
sv_mincmdrate 50
sv_minupdaterate 10

// Enforce symmetrical rates.
sv_client_cmdrate_difference 17

// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2

// *********** server logging ***********
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1


// *********** DOWNLOAD ***********

// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files
//sv_allowupload 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

// *********** CHEATS ***********

// Enables the use of cheats.  ex. "impulse 101" "noclip"
//sv_cheats 0

// disable clients' ability to pause the server
//sv_pausable 0

// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1

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