Hello. I had a issue just moments ago with my server... I tried to set something so that the player respawns with a weapon at least. The players keep respawning with a knife or slappers. How do you stop that?
here is my server.cfg... Please killermonkey tell me if I am setting it wrong. It worked fine a few days back, until something changed idk. Thanks
Edit: I just found this tag if you need it
"sv_tags" = "random" ( def. "" )
notify
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
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// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0
// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0
// Give your server a name here
hostname "Goldeneye Source Beta 3|East Coast Server|"
// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "**PASSWORD NOT SHOWN**"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
//sv_password ""
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
writeid
writeip
ge_goldengun 1
ge_weaponloadout 1
mp_autokick 1
// Allow the use of a flashlight
mp_flashlight 1
// Disabled for alpha (wont work)
// mp_footsteps 0
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Timelimit is how many minutes for a map.
mp_timelimit 30
mp_fraglimit 50
// In our testing we found this variable to make it easier for a particular exploit.
// Best to keep it disabled until we find another way to handle it.
// 1 = Forces the engine to use light physics... better server preformance
sv_turbophysics 0
ge_gameplay deathmatch
ge_gameplaylist
ge_allowjump 1
mp_forcerespawn 1
mp_flashlight 1
ge_weaponloadout 1
//Time in seconds to delay before a map change.
mp_chattime 10
// *********** Rates ***********
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 16146
// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 33
sv_maxupdaterate 54
sv_mincmdrate 50
sv_minupdaterate 10
// Enforce symmetrical rates.
sv_client_cmdrate_difference 17
// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2
// *********** server logging ***********
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
// *********** DOWNLOAD ***********
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files
//sv_allowupload 0
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1
// *********** CHEATS ***********
// Enables the use of cheats. ex. "impulse 101" "noclip"
//sv_cheats 0
// disable clients' ability to pause the server
//sv_pausable 0
// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1