Debriefing > Impressions & Feedback

Check which weapon we are wielding?

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keefy:
But 64 version did not have dark rooms/areas where the lights go out when shot so making the weapons look the same.
64 version did not have gold  or silver PP7 as multiplayer weapons unless you cheated.

Sergeant Kelly:
Only Caves gives the player the option to destroy the lights. All the other light based problems can be fixed with gamma increases.

Also, the golden and silver PP7's don't show up in the default GE:S weaponsets either. (Bar VC's modified pistols and the special PP7 arena.) The only reason you really see them as often as you do is because so freaking many servers run with random weapons on. Just play on servers without random weapons and you should be able to recognize and memorize the enabled guns fairly quickly.

[GoldenGirls]Bea Arthur:
[quote ]
That's like putting a condom over a latex suit.
[/quote]

Hahahaha

Wake[of]theBunT:
hahaha serg kelly sig :P

Yeah i think these issues will sort themselves out with good serverhosts amending this glitch-helping conditions. A patch is coming guys, asap to help enhance our game beyond its current fun and ownage. Things only get refined.

keefy:

--- Quote from: Sergeant Kelly on February 10, 2009, 12:14:06 am ---Only Caves gives the player the option to destroy the lights. All the other light based problems can be fixed with gamma increases.

Also, the golden and silver PP7's don't show up in the default GE:S weaponsets either. (Bar VC's modified pistols and the special PP7 arena.) The only reason you really see them as often as you do is because so freaking many servers run with random weapons on. Just play on servers without random weapons and you should be able to recognize and memorize the enabled guns fairly quickly.

--- End quote ---

I like how you guys keep blaming the servers or the players.  Not everyone playes the game how you want or how it was meant to be played e.g CS:S gungame, surfmaps, hl2dm co-op, build puzzles, although allthose I listed are modifications by scripts or making maps but you guys included random in your game so whos fault is it really?

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