Debriefing > Impressions & Feedback

Dual Wielding

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major:
v4.1 isn't the final release by a long shot.

You will see dual wielding in GE:S. Whether its implementation is a limited selection for MP, or a full all weapon system. Or possibly no dual wielding in MP, just SP, its all still to be decided and tested. Rest assure, what ever choice that is decided, all ways will be tested and options weighed thoroughly.

djzeratul:
Sweet! Thanks for the prompt response. I will look forward to whatever options may become available.

I would suggest maybe a server flag... I know a lot of my friends wouldn't mind playing MP with dual wield, because we just play for fun. But I know it would cause balance issues on tournament servers or servers with a lot of whiners.

Sobek:
Oh man, hahaha. Dual Wielding... I'd almost forgotten about that!

Did Goldeneye 64 do anything special when dual wielding, like reduce the overall damage of both guns to balance out having that additional firepower? Or did it just give you two guns and double the damage potential? I can't recall any more...

VC:
Two guns yes, double damage potential, not really.  The invulnerability system is still in effect.  However, since chump guards have little/no invuln time, duals mowed their asses down.

There is a mechanic behind the triggers, when you hold FIRE, the second gun fires shortly after the first gun starts firing.

namajnaG:
For what I remember, The original MP did not have dual-wield.

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