Debriefing > Impressions & Feedback
LTK, MWGG... Various issues...
keefy:
--- Quote from: Nozzy06 on February 15, 2009, 07:13:08 pm ---Wait... there's invuln time after you take damage? How does that make any sense? I'm very confused here. o_O
--- End quote ---
It means pistols are stronger than the autos since there is no point holding down the trigger. Thats why I asked abotut he amount of time players are invulnerable.
VC:
Here's how it works:
ON SPAWN, two seconds of invulnerability. This is broken if the spawning player attacks.
ON DAMAGE, between 500ms and 1100ms seconds of invulnerability depending on health level. (This is down from Goldeneye 007, which was 666ms ~ 1266ms.)
Pistols are stronger than automatics because CMag, Ag7, Au7, and Golden Gun are studly. Holding the trigger increases the chance that you hit something if your aim is poor, but you spend more ammunition. It also reduces the time between the player becoming vulnerable again and the next time you deal damage.
There is a point to holding the trigger down, but it's a compromise. If you have <25% health, you might not have time to aim and you can't take your bullets with you. If you're 100/100 and have an RC-P90 with 10 bullets and you have no spare ammo, you should probably consider aiming and firing one bullet at a time.
Hahah, because the duration is variable, you can't wait script it. :D
JcFerggy:
I can't tell if it is a gift or a curse that you spend this much time thinking about this stuff.
Wake[of]theBunT:
Its most definitely a gift to us all that he knows all this and implements all this. Without it you are playing a HL2 goldeneye mod, instead of goldeneye on the source engine.
JcFerggy:
But it might be fun shooting chairs at people with the gravity gun, while some guys shoots at you with a PP7.
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