Debriefing > Impressions & Feedback

LTK, MWGG... Various issues...

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Mark [lodle]:
Whats your ping?
Did he just spawn (got 3 secs of invun when you spawn)?

The Beatles pwn j00!:
My ping was around 50 - 60.

Maybe he did just spawn, but I don't know. He just opened a door and I shot him.

But that AK thing I was talking about... that guy didn't just spawn. I watched him for at LEAST 5 or so seconds before I came up behind him. But I'm not 100% absolutely positive on that.

Can't you guys make people with spawn invulnerability glow or something?

Mark [lodle]:
We are looking into it, just have alot of things to do. :P

The Beatles pwn j00!:
Alrighty.

Another little thing... in MWGG... maybe make the GG kill/drop/pickup messages seem like a bigger deal? Maybe a little GG icon above the MWGG? I don't know.

All I know is that I've seen a few nubs kill the MWGG and stupidly not pick it up. Like it wasn't the objective of the mode. There's really no reason to NOT pick it up, beside no body armor. But who cares about body armor when you have the f'n GG!?!

Some of these people playing the mod apparently have NEVER played the original GoldenEye. And that really pisses me off for some reason, lol.

"This game is so unbalanced. Why is everything one shot kills!? Might as well use the pistols all the time.".... (LTK) ::) ::) ::)

Wake[of]theBunT:
Cant help that, time will weed out or EDUCATE them, depending on their tolerance to learning.

Just kindly say "that is this game mode, its called license to kill, and each bullet that registers is a kill"

MUST point out registers because spawn invuln still exists in ltk

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