Debriefing > Impressions & Feedback
LTK, MWGG... Various issues...
Jonathan [Spider]:
--- Quote from: The Beatles pwn j00! on February 10, 2009, 05:34:39 am ---By the way, is there any chance on resetting my Rep on the forums back to 0 or at least to -1? I got that -2 because about a year and a half ago I came on here to basically call all of you incompetent morons, and was talking out of my ass about mod development. I really am sorry about that.
--- End quote ---
lol +1 for being honest haha no big deal mate your a reformed criminal now haha.
PPK:
--- Quote from: The Beatles pwn j00! on February 10, 2009, 05:34:39 am ---As you guys have pointed out numerous times, I guess most of the blame for poor game-play belongs to server owners and the various ways they set up their server, and the fact that most people need to re-learn how to play GoldenEye (me included).
Anyway, great job guys. I was truly surprised by how great the mod is. I'll probably be playing everyday. Most of my dreams the last few nights have been of me playing it :D. Haha.
By the way, is there any chance on resetting my Rep on the forums back to 0 or at least to -1? I got that -2 because about a year and a half ago I came on here to basically call all of you incompetent morons, and was talking out of my ass about mod development. I really am sorry about that.
But I've been decently tolerable so far, haven't I? :) I'm probably not the best person to give feedback on the game, but at least I'm making an effort here.
--- End quote ---
I'll quote it all because it deserves.
It is only up to the players and the servers providers to make MWGG playable as it should be. It is not the devs fault; as it isn't VALVe's fault that rockespamming happens in TF2 (quite annoying btw, specially for snipers). They provide us the game and we do what we want with it.
+1 for honesty.
The Beatles pwn j00!:
Haha. Positive Rep. Yay!
I just played some Team DM and Team YOLT. It's really hard to tell who is friend or foe from long distances, being out of your radar. This is especially annoying on large open maps like cradle or runway. Are you guys planning on putting in some Team icons above player's heads, or something like that?
Also, at times on large maps it's really hard to tell where you are being hit from. Need some sort of rough indicator for that.
I don't know if it's the server settings being on Random weapon set, or if it was just a particular set on it's own, but it seems like the Golden Gun, Golden PP7, and proximity mines show up way too often. It really sucks the fun out of everything, especially if there is a lot of people. Are you going to take down the chance of those weapons appearing in Random sets?
How does the weapon set stuff work anyway? What are the default sets? Are there custom sets? Is there a way to set it to cycle through particular sets throughout the rounds of the match? Can someone give me a brief explanation if it's not too much trouble?
I'm sure you guys are already fully aware of these things. And I'm sure other people have already mentioned them. I haven't really found the time to browse through all the forums (I'm just lazy, actually). But I will eventually. Heh.
major:
--- Quote from: The Beatles pwn j00! on February 10, 2009, 11:10:51 am ---
How does the weapon set stuff work anyway? What are the default sets? Are there custom sets? Is there a way to set it to cycle through particular sets throughout the rounds of the match? Can someone give me a brief explanation if it's not too much trouble?
--- End quote ---
Server default is Random weapon set (which loads random weapons for all the slots). But a server admin can set the weapon set to anything they want, in sort of two ways:
1. They can use the weapon sets from the Original Goldeneye (aka Slappers Only, Automatics, Power Weapons, ect)
2. They can make there own custom weapon set, and set what weapons will spawn in the set, example:
--- Code: ---
"HELL"
{
"print_name" "Hell on Earth"
"weapons"
{
"1" "PROXIMITYMINE"
"2" "PROXIMITYMINE"
"3" "PROXIMITYMINE"
"4" "PROXIMITYMINE"
"5" "PROXIMITYMINE"
"6" "PROXIMITYMINE"
"7" "PROXIMITYMINE"
}
}
--- End code ---
Which would have proxies as all the weapons.
To set the weapon set ingame its a simple command for the admin: ge_weaponset HELL (which would load the above weaponset)
The Cy:
Hello everyone !
1. I want to say that you´re doing amazing work and that I´m veeeeery impressed by all this retro-mod-goldeneye-fun-action-stuff. It seems like my old wishes became true.
2. I´ve played the beta 3 version and I believe the Beatles-Guy is right about the MWTGG-thing and you should think about his suggestion:
--- Quote from: The Beatles pwn j00! on February 09, 2009, 12:03:01 pm ---
What about making it so that you can only get points when killing with the Golden Gun (AND killing the MWGG)? That way people will have no choice but to go for it if they want to win. And it makes going for anyone else useless except for still allowing the necessity of killing other people for strategic reasons.
--- End quote ---
There are too many people concentrating about killing the people without using the golden gun, ´cause for the points in your game-statistic it doesn´t matter if you kill them with the golden gun or not. And that´s a big problem for this gamemode.
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