Editing and Customization > Community Releases
Luchador's Map Thread
Luchador:
Don't worry Lodle, I named it ge_citadel_luch and I'll continue with that naming scheme. Good idea major, I'll make sure Siberia has lots of spawns. And I'll post citadel in the community map thread in a moment. Just played it in the game with mookie and didn't notice any problems either. Now I'm on to updating cr_casino.
InvertedShadow:
I played your map today, it was pretty fun. Good job.
kraid:
Pretty good work, like expected, i like the changes you made. The Skybox is great too, adds a feeling as if the enviroment is much bigger then the place you are playing in.
But there were a few things i noticed, no big issues, but i thought i post them anyway.
1. Soundscape does not loop the music. i ran the map with developer 2 enabled, but i didn't see a soundscape beeing triggered a single time.
Maybe you should add a lot of small soundscape entities to the map and have them triggered by the player, at lest this is how the soundcapes in other maps act like.
2. A lot of surfaces are to reflective and especally colored lights will cause the normalmap walls to have very intense relief appearience.
3. there's a weapon spawn at the hole above the bridge covered with glass. The weapon itself spawns in mid air between the two glass decks (i think it was supposed to be on top of the upper one).
Well, it is spawning > falling down > disapearing > respawning ... and so on.
IMO it shouldn't be located in there cause of the nonstop respawning thing
4. the refrigerator is using a strange cubemap, it doesn't even belong to something in this map, it's much to reflective, too.
5. last but not least i saw this strange thing (attachment 1)
Not sure if this is ment to be or not.
Luchador:
Thanks for finding those problems, Kraid. I'll keep them in mind if I ever release another version. I agree that a lot of surfaces are too shiny, but I think that just comes with using the Complex textures. Number 3 is a good catch. In beta 1.1 that weapon would spawn in the air and stay there, but now in beta 3 the weapons seem to be under the influence of gravity. Number 5 is just a strange error, I have no idea why that spot doesn't look like the rest of the floor. Thanks to everyone for their feedback!
Ryan [Saiz]:
Hey luchador nice map I don't know if this bug has been posted yet but here it is
at
setpos 969.875000 482.906250 64.083412;setang 23.627913 116.094193 0.000000
there is a bit of tearing
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