Debriefing > Join Us
Probably before your time, but ...
Greg-J:
I haven't opened Hammer since that map to be honest. I had worked on JBMOD, Fueled and then YaGEM and after that I was done modding and moved on to working in the industry professionally.
I freelance design and develop user interfaces for 2d and 3d software for companies who don't exactly want it known they outsource these things, so needless to say I'm prevented by NDA from showing my work professionally. I also own a small game developer (3 people) and we don't release our game dev (currently iPhone, Windows and OS X) work pre-release either.
If you guys have enough mappers already, no harm no foul. I just figured I'd stop by and offer to lend a hand if you needed it.
Jonathan [Spider]:
your map layout is pretty basic, and since you said that you haven't used hammer in about 4 years, i would be hesitant to bring you on as a mapper, unless you wanted to do all classic maps maybe.
but your textures look like they could be good, and you said you have experience with interface design, so would you be interested in doing 2d work(textures, interface, logos) for us?
Wake[of]theBunT:
tbo we could use a mapper to focus on classics because there are still so many to go and people wanting a classic feel to their servers would then have great selections and not have to do revisioned/classic combinations ;)
Sean [Baron]:
I somehow remember that name Greg-J. I've been on the project since its early conception, so I pretty much recognize most former developers or our community members.
I would be interested in allowing you to do our classic maps, and once you are use to Hammer again, possibly working on some of our updated recreations. What are your thoughts, Mike?
killermonkey:
I think the normal mapping is great, but TOO STRONG. It lends itself to being very repetitive because you can see the normal mapping from across the room.
As for the map, that's not even a valid sampling of mapping skill, sorry, and if you haven't opened Hammer in 4+ years you will have a ton of catching up to do. My vote is for 2D artist ONLY for now.
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