Global Communications > Latest News & Announcements
BETA 3 Released! (Follow Up)
Nozzy06:
--- Quote from: The SSL on February 15, 2009, 07:19:11 pm ---I'm using the Demo Smoother and Source Recorder (both are built into source). They're a pain in the ass to learn and use but you can get some spectacular shots with them.
Also, is anybody going to comment on this at all? I was really hoping for some suggestions and opinions on whether or not this is any good yet.
--- End quote ---
Oh, really? I didn't know source had that stuff. I'll have to take a look.
As for suggestions, get some first person gameplay. You seem to be doing an alright job of showing off the maps and that's fine but maybe some game mode specific shots, some text to go with the maps you show off. Some interesting Behind-the-player video of the MWtGG. I'd just experiment with all the angles you can whether it be with showing off the maps or showing off the gameplay. Gotta get some close-ups of the characters too.
If it's a trailer you want to show off as much as you can in a relatively short time period.
Oh, and I've always wanted a trailer to include a view of the raining bodies on cradle when you throw proximity mines into the mix. (or anything else that causes bodies to take the leap of faith) I just love watching them hit the ground. >_>
Music is important, at least I think so. I generally start with a good piece of music then I design my video around it. Switching scenes on certain beats. Maybe sync up the kills with the beat for a bit. Just get creative. Syncing up music to the video is a must if you want a high quality piece of work.
[Rhymenoceros]:
The ending could have 32 people jumping off of Cradle and firing at eachother in midair with AR33s.
8)
Loafie, Hero of Dreams:
I dug it!!
Wake[of]theBunT:
LEAVE MISHKIN ALLONEEEE
X-tra:
--- Quote from: Wake[of]theBunT on February 16, 2009, 01:12:10 am ---LEAVE MISHKIN ALLONEEEE
--- End quote ---
Yep. Chris Coker and Bond are BFF.
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