Global Communications > Development Media
VC's Laboratory 90207
VC:
Now that it's out, I have thoughts. They reside herein.
I must see if I can get KM to fix Valve's netcode. There's a lot of blood-but-no-reg going on. Part of this is related to underpowered servers. I'm seeing many systems that are dropping to 30 and 20 client updates per second, and that's really bad. Servers really should cap the player count so their servers won't start dropping ticks. GES is good for small groups, dang it.
No one is playing Team YOLT, which is one of the best formats currently availiable, in my opinion.
I must see if I can get KM to add a quick slot-swap on the Random Weapons system so the weakest weapon goes into Slot 1 every time. Any time a weapon of moderate power gets Slot 1, that's all the round ever sees, which sucks a lot of the fun out of it. Also, 18 noobs spawning with a crate of Hand Grenade really spams things up.
My accuracy has been rather embarassing. I think I lost my edge by cutting up the Dev/Beta noob gallery. Conversely, I could learn to stop sucking.
I must see if I can get KM to drop the on-spawn invulnerability period from two seconds to one in LTK. I'm sick of getting ganked in the ass after shooting someone three times just because they get to kill me before they lose their shield. I don't care what nooblets say, LTK is the last place anyone needs spawn protection.
The spawn-away-from-enemies code KM wrote is insufficient. I'll think of something better.
Source is really a shitty engine for LTK. Really shitty. Damn.
I'm rather impressed by the lack of trolling I've seen so far. I know Insurgency's first-in-a-while release was met with Rick Astley over the microphone, which was a new troll at the time. So far I've only seen a couple spoilsports with inflamitory names.
My ass aches from sitting in this chair for too long, so I'm going to sit on the couch and watch cartoons.
killermonkey:
I heard a really good quote when I sat in on my friend's PHD dissertation. He was being drilled by one of the committee members and one of the senior faculty cut in and stated:
"Part of writing a good dissertation is knowing when to quit"
I believe the same holds true with Beta 3. As much as I agree with you VC on 3/4 of your bullet points, I can't possibly implement everything to perfection and still release a mod.
Look for a lot of minor gameplay fixes/tweaks in the Beta 3 patch that will be released at somepoint and for very big improvements in Beta 4. As it stands, I consider these to be very very minor problems compared to the global awesomeness of the mod as it stands.
(PS. The lowest weapon random bug is very valid and will definitely be addressed, my suggestion is for servers who run random weapons to use ge_startarmed 1 or 0 to prevent low weapon spammage)
Mike [fourtecks]:
with the way you are numbering the dates in your posts, you better make one on the 10th for shits and giggles.
Sean [Baron]:
Lmao.
Jonathan [Spider]:
yea no joke dude im gonna have to punch you if you dont make one on the 10th.
good post though dude a lot of valid design points in there that we can hammer on for our next round of fixes.
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