Debriefing > Bug Reports & Fixes

[BUG] Archive Issues

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keefy:
A few things which I hope will improve the play of this map.
To jump directly to the co-ordinates type in the console
sv_cheats 1
setpos co-ordinates

First up this crate is bloody annoying because it looks like there is  enough room to pass through but there is not.
pos -2746.44 -490.28 64.03

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Walking along this wall you stop dead here for some reason?
pos -2099.25 -248 64.03

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Most if not all the lights that look like this are too low casuing players to get stuck on them in heat of battle.
pos -1549.69 669.75 64.03

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This bucket gets in the way big time, gets knocked about with with explosives or being shot and gets under players feet.
pos -1922 -1.5 64.03 its not exactly at this position when u spawn but is in that area.

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This table is far enough from the wall for a player to get behind and cause them to be trapped in fire fight maybe.

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I managed to get on this light by jumping on various objects

Player clipping the pipes on this pic might solve the problem?




PPK:
These seem like nice suggestions, although I haven't played Archives yet. I understand how annoying some things can be, such as getting stuck on a light.

killermonkey:
wow awesome suggestions!!!

Jonathan [Spider]:
keep it up and i might have to bug wake to pull you on as another beta tester haha.

PPK:
I know it is a bit off-topic (because it is not related to Archives) but I noticed that you tend to get stuck on grenades, i.e. they slow you down like as if you hit a chair or something. It is an annoyance that you might not have notice during testing, but we sure did on our last round at Temple Classic!

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