Debriefing > Bug Reports & Fixes
[BUG] Archive Issues
keefy:
A few things which I hope will improve the play of this map.
To jump directly to the co-ordinates type in the console
sv_cheats 1
setpos co-ordinates
First up this crate is bloody annoying because it looks like there is enough room to pass through but there is not.
pos -2746.44 -490.28 64.03
------------------------------
Walking along this wall you stop dead here for some reason?
pos -2099.25 -248 64.03
------------------------------
Most if not all the lights that look like this are too low casuing players to get stuck on them in heat of battle.
pos -1549.69 669.75 64.03
------------------------------
This bucket gets in the way big time, gets knocked about with with explosives or being shot and gets under players feet.
pos -1922 -1.5 64.03 its not exactly at this position when u spawn but is in that area.
--------------------------------
This table is far enough from the wall for a player to get behind and cause them to be trapped in fire fight maybe.
--------------------------------
I managed to get on this light by jumping on various objects
Player clipping the pipes on this pic might solve the problem?
PPK:
These seem like nice suggestions, although I haven't played Archives yet. I understand how annoying some things can be, such as getting stuck on a light.
killermonkey:
wow awesome suggestions!!!
Jonathan [Spider]:
keep it up and i might have to bug wake to pull you on as another beta tester haha.
PPK:
I know it is a bit off-topic (because it is not related to Archives) but I noticed that you tend to get stuck on grenades, i.e. they slow you down like as if you hit a chair or something. It is an annoyance that you might not have notice during testing, but we sure did on our last round at Temple Classic!
Navigation
[0] Message Index
[#] Next page
Go to full version