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Author Topic: magnum animation  (Read 12423 times)

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WatchMyTrace

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magnum animation
« on: February 05, 2009, 06:43:40 am »

I noticed the cougar magnum does not have any animation when fired apart from the recoil. What im referring to is no rotational movement of the drum which holds the rounds (not sure what its real name is) and the hammer.

Revolvers are unique in that almost all of the moving parts are visible which makes this lack of movement really noticeably out of place, to me anyway.
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major

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Re: magnum animation
« Reply #1 on: February 05, 2009, 06:49:29 am »



@ approx. 4:00 you can see the animation.

Hammer and Drum action.
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PPK

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Re: magnum animation
« Reply #2 on: February 05, 2009, 10:11:39 am »

The CMag animation is much improved from Beta 1.1. It's really good to see the great job they did with that weapon, which happens to be one of my favorites. Once I went as far as taking it to a confrontation against a friend of mine armed with a P90 and full body armor and the most surprising thing is that I won! Circle strafing ftfw!
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Enzo.Matrix

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Re: magnum animation
« Reply #3 on: February 05, 2009, 04:23:17 pm »

The cmag requires skill to fire.  You will understand when its out.
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Re: magnum animation
« Reply #4 on: February 05, 2009, 05:03:14 pm »

The cmag requires skill to fire.

I am perfectly aware it does. That's why I gave the example of what happened to me once. :D
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WatchMyTrace

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Re: magnum animation
« Reply #5 on: February 06, 2009, 12:16:24 am »



@ approx. 4:00 you can see the animation.

Hammer and Drum action.

Ah i see yeah thats what i was talking about, ive watched that trailer before but never noticed that.

A couple questions about the trailer...  It mentions the klobb but does not show it? whut up with that?
Also how does he detonate the mines so quickly without even bringing up the watch ??? I must know
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Konrad Beerbaum

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Re: magnum animation
« Reply #6 on: February 06, 2009, 12:24:52 am »

When you throw the mine, you can press the first and second mouse buttons at the same time and it will detonate the mine instantly. 
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CCsaint10

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Re: magnum animation
« Reply #7 on: February 06, 2009, 12:31:18 am »

Ah i see yeah thats what i was talking about, ive watched that trailer before but never noticed that.

A couple questions about the trailer...  It mentions the klobb but does not show it? whut up with that?
Also how does he detonate the mines so quickly without even bringing up the watch ??? I must know

The Klobb isn't in the first person view in the video. The person that he is fighting is using a klobb. So you can hear it, you just can't see it. :)
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VC

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Re: magnum animation
« Reply #8 on: February 06, 2009, 12:57:17 am »

There are three times when an outside agent's weapon is identified.

Throwing Knife in Facility. (Killed me)
D5K Deutsche on Runway. (Killed Oddjob)
Klobb in Egyptian. (Killed me.  From seven bars.  I was really crummy that entire inning...AShot and CMag are much more effective than they look in that shot.  I was also lucky to get the clip, since KM disconnected the server exactly when that clip ends.)
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WatchMyTrace

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Re: magnum animation
« Reply #9 on: February 06, 2009, 01:47:23 am »

When you throw the mine, you can press the first and second mouse buttons at the same time and it will detonate the mine instantly.

Really! I have the right mouse button mapped to aim will it still work?

i might as well just try it rather than ask  :P
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VC

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Re: magnum animation
« Reply #10 on: February 06, 2009, 04:18:27 am »

If you remap the keys, you remap the combination. The game doesn't see the buttons you use directly.
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WatchMyTrace

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Re: magnum animation
« Reply #11 on: February 06, 2009, 05:43:56 am »

yeah i realized how stupid that question was right after asked.... i was tired lol
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