Hey guys, I just started playing GE:S and so far it is awesome. I do have a few suggestions that I don't think I have read already...
1) When prox mines are set and past that "neutral" period, if you throw other prox mines near them, they should detonate, they did in GE64
2) Better hit detection? I have noticed that on LTK I have nailed someone with a shotgun or any gun and watched them get covered in paint (if paintball mode is on), or watched their blood spatter all over the walls only to have them survive somehow, turn around, and kill me... Also, I have shot mines (remote or prox) that have been stuck to walls/floors/ceilings and watched as the mine did not explode, but instead just bounced a little further away from me...
3) Mid-air detonation of remote mines with a double button press? Not sure if this is possible, I looked around but didnt find any commands for such. I know there is an alt-fire, but it takes forever to bring up the watch and then register the "firing" command...
4) The ability to disable auto weapon switch on pickup of a gun the game thinks is "better"... Not sure if this exists either, but I could not find an option, unless its based around a source option, and not specifically GE:S...
5) I do not remember if GE64 was this way, but it seems kind of nonsensical to start with a weapon (take rcp90 for example) and have 10 bullets loaded and 50 in reserve... The gun holds 80 bullets, why not just have 50 loaded? With all the spawn killing that goes on, reloading at spawn can be really deadly (especially on ltk) and reloading in the middle of a firefight is even worse!
Think thats all Ive got for now...
Oh, and I agree that a Single Player would be really cool, I miss those missions