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Author Topic: [Dev's Ask Fans] What do you want in Beta 4?  (Read 153980 times)

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Rodney 1.666

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #180 on: February 17, 2009, 07:04:57 pm »

If Sharp's making Caverns_Classic as well, tell him not to remove the slow-as-hell double doors. :)

*wwrrrrrrrrrrrrrrrrrrrrrr* *k-chnk*
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*wwrrrrrrrrrrrrrrrrrrrrrr* *k-chnk*
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PPK

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #181 on: February 17, 2009, 07:07:29 pm »

*wwrrrrrrrrrrrrrrrrrrrrrr* *k-chnk*
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*wwrrrrrrrrrrrrrrrrrrrrrr* *k-chnk*

You took the words right out of my mouth.
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Staaf

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #182 on: February 17, 2009, 08:25:54 pm »

ahwww you guys are getting me all excited!!
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VC

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #183 on: February 17, 2009, 08:32:24 pm »

Don't get too fired up. You start clicking links when you get hyper.

I assume your computer is reformatting and re-installing while you post from a secondary machine?
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NoHesitation

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #184 on: February 17, 2009, 08:58:51 pm »

Hey guys, I just started playing GE:S and so far it is awesome.  I do have a few suggestions that I don't think I have read already...

1) When prox mines are set and past that "neutral" period, if you throw other prox mines near them, they should detonate, they did in GE64

2) Better hit detection?  I have noticed that on LTK I have nailed someone with a shotgun or any gun and watched them get covered in paint (if paintball mode is on), or watched their blood spatter all over the walls only to have them survive somehow, turn around, and kill me...  Also, I have shot mines (remote or prox) that have been stuck to walls/floors/ceilings and watched as the mine did not explode, but instead just bounced a little further away from me...

3) Mid-air detonation of remote mines with a double button press?  Not sure if this is possible, I looked around but didnt find any commands for such.  I know there is an alt-fire, but it takes forever to bring up the watch and then register the "firing" command...

4) The ability to disable auto weapon switch on pickup of a gun the game thinks is "better"...  Not sure if this exists either, but I could not find an option, unless its based around a source option, and not specifically GE:S...

5) I do not remember if GE64 was this way, but it seems kind of nonsensical to start with a weapon (take rcp90 for example) and have 10 bullets loaded and 50 in reserve...  The gun holds 80 bullets, why not just have 50 loaded?  With all the spawn killing that goes on, reloading at spawn can be really deadly (especially on ltk) and reloading in the middle of a firefight is even worse!

Think thats all Ive got for now...

Oh, and I agree that a Single Player would be really cool, I miss those missions :)
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Sergeant Kelly

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #185 on: February 17, 2009, 09:08:48 pm »

3) Yep, press alt and primary at the same time to blow up remote mines in mid air.

4) Go to Options -> Multiplayer -> Advanced. It and many other GE based options can be found there.

5) That's a bug. The picking up of only 10 rounds at a time when running over pickups is intentional though.
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VC

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #186 on: February 17, 2009, 09:10:19 pm »

1) We're discussing that presently.

2) If he was freshly spawned, he may have been covered by spawn protection. If the server was packed, there is a performance problem we are working on. If the server was mostly empty, it may be a small Source problem.  If none of that applies...then I'm not sure what happened.  Our hit-reg in testing was pretty good, and hopefully the 3.1 patch will bring things up to the quality we saw in testing.

3) The N64 shortcut is implemented.

4) Autoswitch can be disabled.

5) When ge_startarmed is giving you a weapon, it is as if you picked it up, and then picked up an ammo crate.  Thus, your weapon begins with the weapon's ammo pickup value, which is 10 for most weapons.  Reloading is a skill, if not an art, in Goldeneye Source.  Expand your skill by learning when to reload, and how to make the most of 10 bullets.  In LTK, you should get about ten frags with them.  You are invunerable for two seconds on spawn, meaning you get to rape anyone you see with your ten bullets while they are defenseless.  You must choose between getting free one-sided kills with ten bullets, or reloading and spamming 80 in honorable combat.
« Last Edit: February 17, 2009, 09:11:54 pm by Viashino Cutthroat »
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #187 on: February 17, 2009, 09:59:07 pm »

Ah, cool, thanks man, makes sense for #5...

Also the hit problem usually does seem to occur on packed servers, or at least it is far worse...  Could the same be true of planted mines?  If the server randomly starts everyone with mines then there are usually 5,000,000 lying around in various locales...  A cap to mines at least could maybe fix this?  I think there was one in GE64, tho it was likely purely because of memory limitations...

Another thought, perhaps we can use custom reticles on the aiming function?  A lot of games allow for this, I cannot remember if GE64 did or not, but it would not really affect gameplay...
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Staaf

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #188 on: February 17, 2009, 10:23:00 pm »

Don't get too fired up. You start clicking links when you get hyper.

I assume your computer is reformatting and re-installing while you post from a secondary machine?

ok let me recover for a second from that punnch below the belt.....


....k i'm good  ;D

Actually I reformatted and reïnstalled this afternoon so I'm good to go and still enthusiastic. And I promis from now on I will never click on a llink offered through a steamfriends-chat 8)

I might get cold turkey though with me being unable to play GE:S for a few days. I'm very curious about the 3.1.

Can I get a 'YAY' for the Dev team?
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Enzo.Matrix

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #189 on: February 17, 2009, 10:26:37 pm »

3.1 was a small patch, but is now epic :D

I think everyone will enjoy it when we release it.
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coolDisguise

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #190 on: February 17, 2009, 10:37:49 pm »

1) Alec!
2) Bunker
3) new achievements (like "The World Is Not Enough" -> Kill enemys with world-objects (explosions from the generators in caves or maybe falling screens in Bunker or that tricky bridge in the new Complex)) + unlockable stuff
4) Lasers & Watchlaser (-> + achievement "Moonraker")
5) explosive weapons (Grenade Launcher & Rocket Launcher)
6) if you pick up a sniper rifle you should have its stock instead of slappers when chosing "unarmed"
7) no more bulletholes by slappers
8) spawning with weapons fully loaded (if you have enough ammunition)
9) gameplay-option unlimited ammunition (server-side)
10) maybe alternate throwing objects (cards, casino-coins or sth.) depending on the map and settings
11) some doors working as "doubledoors" (in archives for example)

edit: 12) Scaramanga (although he didn't exist in GE64) would be nice, since he's one of my two favorite bond-villains (the other one being Alec)
13) pickup-text (player setting) -> I never know what kind of mines (time or proximity) I picked up unless I tried them, also this adds a little to the classic style
14) running foward + strafing = faster running in the orignal (dunno, would it make sense in GE: S? -> there are few situation where you'd just move forward)
« Last Edit: February 18, 2009, 03:03:36 am by coolDisguise »
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VC

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #191 on: February 17, 2009, 10:49:42 pm »

Physics objects (knives, mines, grenades) are limited to 10 per person.  Issuing more leads to evaporation of old ones.

Yeah, 3.1 keeps expanding; a good thing, since we don't want to need a 3.2 before 4.0.

>_> equals "We should have already done this months/years ago and we haven't for no good reason."

1) He's coming, but hopefully not in 3.1.  Because that would mean 3.1 is a long ways off.
2) >_>
3) Achivements from 3.0 that weren't prepared are appearing in 3.1.  The World Is Not Enough is being used for a different game event, I have proposed one for World damage, but I have not heard if it will ever appear.
4) >_>
5) >_>
6) It's on the to-do list, but is very low priority.
7) >_>
Eight) Use your reload key to insert bullets into your shooter.
9) This would only encourage non-stop spam bullshit.  In general, We are anti-spam.
10) I proposed that Gold Bar should be a throwable weapon in Casino.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

JcFerggy

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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #192 on: February 17, 2009, 11:16:35 pm »

I'd prefer a 3.2 before a 4.0, not to delay 4.0, but to improve the experience.
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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #193 on: February 18, 2009, 01:29:57 am »

Can you correct the slapper too? Because I hate to hit in the air when im right in the front of my opposant. XD
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Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #194 on: February 18, 2009, 01:37:09 am »

Can you correct the slapper too? Because I hate to hit in the air when im right in the front of my opposant. XD

lol and the wall behind them like their duck dodging and weaving
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