Personally, ( as would some of my friends, agree ) I think GE:S took a couple of wrong turns in it's development.
It's been created to be as faithful as possible to the Goldeneye64 style of game play, whilst still inhibiting some of the modern features of today's FPS games.
Currently, aiming is more of a challenge than it is a technique, which this is fair for everyone, it is not ideal for the way it is being played. I would agree to keep the aiming system if we were still playing with controllers, but now that everyone is playing with a mouse and keyboard ( bar those using controllers of course ) the aiming should become more like that of the modern FPS games. ( It's a recreation, not a model of the past. )
Also, when making levels, take care not to expand them, the new map ge_runway, whilst never actually being a multi player level is much larger than the solo mission runway from Goldeneye64, which may work for a 32 player server, but is much too large for anything else.
So I suggest...
- Make 64-like aiming optional, and allow servers to force one way.
- Give maps interactivity! (Beyond that from 64, such as facility door.)
There are so many places for interactive features, such as turrets or explosive scenery, that can make the game play interesting.
- Add CTF? ( I don't think this was too interesting in 64. )
- Keep bringing out more characters, maps and guns. ( orly?
)
Great job so far!