Debriefing > General Goldeneye
Could this mod be implemented...
diesal11:
--- Quote from: eliteghost on February 03, 2009, 03:36:38 am ---Although the Wii (no official specs have been released)
--- End quote ---
thats not true
in the book of world records:gamers edition it lists the full specs of every game console out
kraid:
I don't think homebrew can handle games which take the wii up to the limits.
But a game like HL2 takes much more resources and emulating the PC version on wii is impossible.
So it has to be converted completly and i never heared of a project like this.
But for the Wiimote on PC thing, yea, that's working. There's even a HL2 Wiimote-mod.
But beside the software and the bluetooth stick, you will need something to emite the IR rays too.
Maybe the wireless sensorbar or two tealights will do (the tealights are working, i tested it myself).
eliteghost:
--- Quote from: diesal11 on February 03, 2009, 07:15:52 am ---thats not true
in the book of world records:gamers edition it lists the full specs of every game console out
--- End quote ---
That's not true lol (says wikipedia). Nintendo and IBM have not released the official specs, those are just estimations and kraid, who said emulate? You would be surprised what some dedicated people can do like this game for example or bob's game.
kraid:
Seriously, it would be easier to do it from scratch then porting HL2+mod ability on the Wii.
Sure it wouldn't look as good as GE:S on PC but even a goldeneye with the graphics from the original game would be awesome.
Technically i think the best way would be to emulate the original game to the VC.
As the VC seems to use same kind of rom file emulators on the pc do.
Of course there are some mechanism to make sure the emu only plays official rom files and no downloaded stuff.
Maybe some ppl can do a port of PJ64 for the homebrew channel, maybe there is allready something like that, i don't know.
VC:
The VC does his best to get as close to the original game as possible, but you know how it is sometimes...
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