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3D Artist Application

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Konrad Beerbaum:

--- Quote from: Viashino Cutthroat on February 03, 2009, 12:46:57 am ---Let's start him on RL or GrenL.  We need to finish our inventory.

--- End quote ---

Huh?  I already modeled and textured both of those, all they need is animation........

Kinky, Spider should be by in a bit and let you know what the deal is, so look for his post.

VC:
...that's it?

This is the part where I get so furious about things getting almost done around here but NOT that I write a sentence about how damn furious I am.

Sean [Baron]:
Hey there,

Your models look fairly good, I don't see any major problems with them, and it's a definite plus that you can properly UV map. As much as modeling\uving\texturing in the complete package play a high role in our decisions on 3D artists, I think that the our most use out of you would be Animation. Reason being is we don't have a whole lot of 3d art related things left to do, aside from characters, props, and 1 or 2 weapons and a whole lot of animation work to be done.

Do you have any experience or knowledge of animating in first-person point-of-view?

Kinky:
Yep... ive done first person animations for CSS in the past. Idles/Reloads/Pumps etc.. And am quite willing to do that sort of stuff... like i said i prefer to model/skin but what needs to be done needs to be done! ...If you do decide to give me a trial on animation i will probably just do a character slowly in my spare time alongside to fuel my needs to create xD

Just a bit of proof about 1st person anims...



(its really not good i know its VERY old... just shows i know how the rigs work)

Sean [Baron]:
Well, I just meant right now, I think that's our biggest need of your abilities you've listed. Later on down the line, when animations are done, or don't need your services as much you can work in other areas as well. Most of us all work on many different departments, whether it be 3D Art, Texturing, Animating, like myself.

I'll go ahead and bump you to trial. Make a post in the trial members board, and we'll try and figure something out for you to work with. It'll more than likely be a weapon animation. :)

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