Global Communications > Development Media
VC's OpEd Column 90127
Sean [Baron]:
It hasn't been implemented yet.
Wake[of]theBunT:
It should never be, this is PC. My opinion, but ill fight for it :P
CCsaint10:
why should it never be? Because it's PC? What does that have to do with it? It just makes sense that if you are running around a lot that it would harder to shoot the other person because you aren't shooting right on perfectly. I don't know, just my two cents.
pod0087:
--- Quote from: Viashino Cutthroat on January 27, 2009, 07:54:53 pm ---
Goldeneye damage is very large per-strike with even the pistols earning 50% damage for a headshot, but any strike grants the victim a moment of protection from further damage. During that time, extra bullets that strike are worth zero. Short bursts will keep your ammo use frugal and are as, or more, effective at defeating the opposition.
2. Aim.
Your victim gets the same moment of protection no matter where you hit him. If you spam and hit his arms, he will last a very long time. You are almost always better served by taking a moment and using your sights to aim properly than just holding the trigger and charging like a fool.
--- End quote ---
Is there any command to disable this 'protection' mechanism?
Edit: I realise the wiki server commands page shows commands to disable them, but they are unrecognized.
PPK:
@pod0087: the protection shouldn't be disabled. It was part of the original and it not only discourages you to spam but also encourages you to time your shots and improve your accuracy, making the gameplay more strategic and less "Run and Gun". That's just my opinion, of course.
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