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GES Update 1/26/09

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1Rusky:
Thanks for the info Baron and I'll take your suggestion VC. Atleast I know I'll be able to play my favorite map; Library Classic ::)

Storm101:
Very nice. The attention to detail that you guys have is amazing. From the gun/ammo icons when you pick them up to the anti-camping feature. It just go to show; don't under-estimate what the fans can do. Keep up the great work, guys.

Only thing I don't like is the weapon selection sound. It's a cheesy sound that really doesn't belong in Goldeneye and is just a constant reminder that you're actually playing Half-Life 2.

One question: Are the skins just color swaps or different outfits altogether? I thought maybe that brown skin could be the outfit Bond wore from Jungle to Cradle.

PPK:
The graphics from OB look really good. I have it and would like to clear something up about my current settings.

I run HL2Ep2 at 1280x1024, all set to max, no AA, textures on medium and I guess AF is 8x instead of the maximum 16x. My PC goes like this:

CPU: P4 @ 3.2 GHz
RAM: 2048 MB DDR400
GFX: Sapphire Radeon X1600PRO AGP
Windows XP Professional 32-Bit
The rest is pretty standard.

I know it is a bit offtopic, but since I saw 1Rusky's post, I thought I'd ask this here: Am I playing at full capability of my machine? Or is there some room for improvement? I guess I've got the heapsize set to half my RAM; if not, then I'll just set it to that. And btw, I get around 40 FPS while playing HL2Ep2.

VC:
Currently the skins are color swaps.  More variation in the characters is something we intend to look at once we have the weapons and gameplay features buttoned up.

VC:
PPK: The only way to know how to improve your fps is to find your current bottleneck.

Find an area with trashy FPS, and use this: sv_cheats 1; +showbudget.  This will give you a bar graph. Find the biggest bar and that's your current trouble.  If it says something like "Swap Buffers," then your video card is taxed by special effects, such as water or thermal effects.  If it's something like Animations, then your CPU can't give you any more speed.  Static Model Rendering is common in TF2.  Models are faster and easier to render than BSP, but they are less optimized and because they are better they get over-used.  Badlands suffers from model glut, as does parts of Gravel Pit.  Depending on the bottleneck, you may or may not be able to do much.

(-showbudget to turn the graph off.)

Is your P4 a 3.2 or is it overclocked to 3.2?  Also, consider an upgrade; P4 is junk compared to a Core 2 at similar clocks.

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