Editing and Customization > Community Releases
[REL][WIP] GE_Citadel_MDS
HardHittinHeeb:
Download: http://rapidshare.com/files/26573660/ge_citadel_mds_e.rar.html
Documentation:
--- Quote ---GE_Citadel_Rev version 1.19e (WIP)
Rev. McDisneysoft
Installation: Extract compressed contents to:
*\Valve\Steam\SteamApps\SourceMods\gesource\maps\
Description
This map was originally a hidden testing map for the game Goldeneye 007 for the Nintendo 64. Someone remade the geometry for Counter-Strike: Source and did a crappy job. I found the CS:S map and reworked it for Goldeneye: Source.
Credits
Map by Rev. McDisney$oft
Original map design by Rare, Ltd.
Music is "Aztec" by Trent "Basstronix" Robertson.
Skybox and game engine by Valve.
Textures and game by Goldeneye: Source Team.
Change Log:
1.21 (TBA) : Not released yet. Need to compile using both updated PD:S and current GE:S. Has even more geometry changes. Unsure of what to do with skybox with GE:S version (Need a crisp clear blue sky, but cs_militia textures are too big). Name no longer Citadel_Rev, now Citadel_MDS
1.20 (5.8.07) : No GE:S Release. Release for Perfect Dark: Source. Complete texture overhaul using PD:S and HL2 textures. Added more geometry changes. Skybox is now that of Ravine. http://www.pdark-mod.com/forum/viewtopic.php?t=2001
1.19e (1.15.07) : Retextured entire map with ge_egyptian textures. Replaced skybox with one from cs_militia. Used Aztec.mp3 for music. Added HDR.
1.18 (No Release) : Switched weapon spawning for Beta 1.0 release of GE:S. Added GE:S Beta 1.0 weapon spawns. Retextured middle section.
1.17 (No Release) : Standardized geometry height and fixed many misaligned textures. Fixed several areas.
1.16 (12.18.06) : Embedded skybox textures in the BSP, fixed inconsistant textures, moved surface_classic.mp3 to *\goldeneye\sound\music, renamed BSP to include version #
1.15 (12.9.06) : Added cubemaps. Released GE:S version.
1.10 (12.6.06) : Completely redone textures. Also added link for dialup users without background music and screenshots.
1.01 (12.1.06) : Map ported to HL2:DM. Added spawn points, weapons spawns, and original skybox.
--- End quote ---
For comparison purposes, screenshots of GE007 citadel are here: http://goldeneye.detstar.com/citadelfound/skyscreens.asp
Screenshots (From version 1.16, outdated):
Wake[of]theBunT:
I was one of the first to test this map, i really like the sub-level and it all looks like the screenshots from detstar do but better. Rev (hardhittinheeb) did a great job on it imo and i hope to see it working on GE:S once issues are resolved with that.
Polizei:
Looks like a fun playthrough, will the skybox be the cradle-blue like on gameshark?
HardHittinHeeb:
No, the orange/green sky in the link provided here: http://goldeneye.detstar.com/citadelfound/sky.asp
And the sky is in it already.
.sh4k3n:
It's a little tough to get a feel for it from that one screenshot, so I'm reserving judgment until I see more.
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