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GES Update 1/21/09

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PPK:

--- Quote ---Holly crap! Can't wait to snipe runway!
--- End quote ---

Specially if you can do it from the mounted guns positions...

Rodney 1.666:

--- Quote from: PPK on January 22, 2009, 10:27:57 am ---Looks awesome, specially the Runway, a map not very tailored form MP in the original game. Can't wait to get my hands on it!

--- End quote ---

Indeed. It's more than just the runway, now.
Huzza for Mishkin and Boris. :)

CCsaint10:
is it just me or do the barrels on the shotgun and sniper riffle look WAYYY to big..? They just stick out too much i think. Maybe i am wrong. Secondly, shouldn't the shotgun be positioned in a lower position like by the armpit and not help like a pistol up high? Just my thoughts, fill me in if I am wrong. :)

Nice update, thank you for keeping them going.  :) I can just smell beta 3 is coming.....:)

By the way, the floor on complex seems like there is a huge texture alignment issue on the picture that has the entrance to the sniper tower/where the body armor is. There is that huge line in the center of the floor......

Ryan [Saiz]:
On complex it isn't a texture alignment issue it is how the engine deals with splitting up cubemap placement between brushes.

Sean [Baron]:

--- Quote from: bklax23 on January 22, 2009, 08:25:44 pm ---is it just me or do the barrels on the shotgun and sniper riffle look WAYYY to big..? They just stick out too much i think. Maybe i am wrong. Secondly, shouldn't the shotgun be positioned in a lower position like by the armpit and not help like a pistol up high? Just my thoughts, fill me in if I am wrong. :)

--- End quote ---

We are using the HL2 character animations still, and that is why some guns may not look right. Eventually our plan is to have custom animations, but at this time and for BETA 3 they are going to still be HL2 character animations.

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