Global Communications > Mike's Blog
ge_facility
Doc.NO:
It's interesting to see how and why you made some design choices. The permanently open swinging doors bring a lot faster gameplay, which is quite good imo.
JcFerggy:
Wait, you remove the maintenance shaft entrance there, but will it still be there connecting the two tank rooms? The shaft could also be used as a alternative entrance the the backzone, if you guys ever decide to make a Ge_Facility_Complete.
X-tra:
So now, facility is more "clean" than the previous version. It's nice to see how you have worked on the new one. Good work... I mean... Excellent work.
Spydow:
Just... "Perfect" :o
Storm101:
Looks fantastic. I like all the changes you made. Even as a vertan GE player I sometimes get confused in the chemical corridor, so the arrows and red lights will sure help. =P
I often avoid the connection room because of that choke point, so I'm glad you opened it up a little. Not sure how I feel about removing most of the doors but the ones used in the previous version sure were annoying to open.
Great job.
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