I have posted some short write-ups on the weapons at
http://dev.goldeneyesource.com/wiki/index.php/Weapons_listNot a lot of verbiage because I have no interest in real-world weapons or long-obsolete Alpha 1.1 quirks. Anyway, give it a peek if you're interested in seeing where the guns are at
now. The Taco Guy intends to get the wiki beaten into shape, so I'll leave it to him to get the weapon stats in a pretty template and acquire some better screenshots for the entries that have old not-even-skinned-yet images or no-image-at-all.
Screwing with throwing knives. Much to my dismay, they are going to be affected by gravity henceforth, so no more of me doing my throwing-knife-kills-golden-gun-guy-from-90-feet stuff. They're getting a code tweak tonight and hopefully we can get them betatested very soon.
Silenced D5K is now scripted in and it damn well better hang through to Beta 3 or I'll be pissed. It's another never-before-in-multiplayer weapon like Shotgun and Phantom, and with it, we can provide a sixth new weapon loadout,
Silenced Weapons. The other five I have created are:
- Shotguns, because noobs scatter like whitetails.
- Silver PP7s, an arena that's good for people who aim for the head.
- KLOBBS!, an arena for sadistic fools
- Explosives, which is a bit early since we need Rockets and Grenade Launcher, but this will do for now.
- Rifles, is not Sniper Rifles.
KM actually bitched my ass out on mic because he didn't understand what I meant by "set it for Rifles. Not Sniper Rifles, just Rifles" and then he set Sniper Rifles. I'd title it Assault Rifles, but Sniper is a rifle too, so it's part of that loadout as well.
Also Bishop-related, I've increased the sniper's zoom power. It's still not up to the GE007 limit, but I've been stepping towards it, hoping to find the right balance. Cradle and Runway suggest I buff it some more so I did. Thems be long-assed maps.