Global Communications > Development Media

And we have hats

<< < (4/8) > >>

Storm101:
So what you're saying is is if hats are implemented, you will have the option of applying it to your character before the match, regardless of who it is?

Mark [lodle]:
No that is not the case. What i was trying to say is that there is only one model per character still and the hat is just a prop thats applied to it. The hats (when available) will automatically be spawned on the characters.

Storm101:
So would it be something like a server option that spawns hats on all characters? Not necessarily selecting your character with it?

killermonkey:
you see why I add disclaimers to these features, there are so many BS things attached to the simplest things, just don't worry about it, if it is implemented it will be put in logically and not in your face.

Jonathan [Spider]:
here's a little insight on why making a mod takes so gad dam long lol. and this is just adding hats to characters haha.

we cant just hit the add hats button to each individual character.if i makes beta 3 its cause monkey has to much time on his hands, and not enough bugs to kill. which i doubt will happen with this next round of UBER testing and polish.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version