Maybe I'm retarded, but isn't it just common sense that people coming in late will either have to kick ass, or generally not have a shot to win? I think most people joining half way through a map understand that they aren't' going to be winning, and they prolly don't care if they do win or not considering they didn't get a full map. The only thing that should determine if a player coming in late has a shot at winning, is his/her skill.
Okay, so if it's going to be a boxing match (winner of most rounds wins the fight/map), will there also be other match setup styles/scoring options? I'm assuming that's what Killermonkey meant when he said "...it can easily be disabled by servers by setting the round time = map time...".
And to me, that is perfect. I miss the days when FPS games were simple. Run, shoot, kill, die, spawn, repeat. The Delta Force series was the last of good simple FPS games. So I'm hoping what KM said meant there will be servers with a map rotation (1 round) and set to a time (20min 30min 45min). The winner is whoever has the most kills.
But, I suppose if you want to appease everybody, you can code in some sortable stats at the end of the match. If somebody wants to feel great about having the most kills, they can order the player list by kills. If they want to see who won by k/d ratio, they can organize for k/d ratio. Not too sure how hard that'd be, but providing a sortable stat window at end-game, would allow people to see who won for the various stats.
Anyway, I'm new here. And great mod. Played it for a couple hours tonight. Had a blast.