Debriefing > General Goldeneye
Some more questions
JcFerggy:
1. Will there be a new texture on the pop machines, so that Dr. Breen Special Reserve can stay in the Half-Life universe?
2. Will the vents be easier to maneuver in Beta 3? I find that it is bumpy and awkward. Also when you die in one, you glitch into a standing pose. Has this been fixed?
3. In some levels, the music stops looping. Has or will this be fixed in Beta 3?
4. Will there be a safe time when you respawn, maybe like 3 seconds. I have had a few times when I died, then got shot at again. If not will there be a smarter system for respawing? I hate to reappear right beside my last killer.
5. Pashos suggested that the timed mines proximity mine could have the time be a random number. For instance, when you get close to one, it decides on a random amount of seconds to explode on. This way some people can avoid the blast. It would also help people complaining that the mines are a cheep kill.
And what are the chances that a mod could make a pinned topic for simple questions that don't deserve their own topic like the pop one?
Ruone Delacroix:
There is a safe time after respawning. And in fact, it is 3 seconds. This gives you time to nab a weapon and blast away. But if there's weapons upon spawning, and you fire, you're invincibility is up.
Jeron [SharpSh00tah]:
1) There gone and or remodeled
2) Yes they are
3) yes they too are looped and fixed
4) Yea there is already an implemented safe time of 3 seconds
5) Timed mines in fact take the most skill to use because you need to... time them, no they will not be a randomized time, it will have a set detonation of (I believe) 5 seconds
JcFerggy:
Oops, for number 5, I actually meant Proximity Mines.
Rodney 1.666:
Yeah, timed mines are actually the hardest weapons to use in the entire game. ::) I never use them.
Pity. You'd think a grenade that clasps onto walls would be useful.
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