Im a videographer with plenty of real life experience too, and it means dick inside the videogame realm ive come to find. Only new games like crysis are starting to allow easy recording tools to avi files with pre-fab camera angle assistance.
Unless i have avi footage to work from, I cant make anything. A videographer in source gaming is as an editor is in a film production, they need already done sequences to make stuff shine. Its this that puts a dent in our ability to make dynamic videos since Xanatos is not really at our disposal these days. He has the expertise and experience capturing footage from demos in interesting ways, hes learned all the techniques over YEARS of extensive machinima production. Where in true machinima, he films the footage from demos which can take a lot of patience and work, and then later edits those fraps elements as well, he doesnt just piece first-person footage together.
I think i speak for all when i say we need to see some evidence you excell in machinima, if you have some demo's, go into them and play around with demo smoothing and recording fraps in drive mode type of ways (like hide your guns and the hud if you werent in spectate mode), record to fraps sequences of other ppl's gun battles etc then intercut with your first person stuff to create an interesting blend.
A key reason we need this evidence is we would be interested in someone to do some professional work (if xanatos cant help us when beta3 is ready) but we certainly cant afford to bring someone onboard, do the whole drill of coaching a new dev ; Explaining the internal pipeline and setting them up, to then have a dissapointment.