Debriefing > Off-Topic Lounge
The DooM Mapper's Thread
VC:
I mapped for DooM. I'd get the crew together, draw a map up during pre-game snacking, and after 30 minutes, we'd frag it up for a few hours.
Rodney 1.666:
Simpler times, they were. :)
I'm working tonight, so I'll link a map later.
For those who don't know, running the levels is very easy. Simply save it, and open it with whatever source port you use. You may not start on that stage. If it takes you to the title screen, simply start a new game, and use the keyboard code IDCLEVxx. ("xx" being the map number.)
In most cases, it doesn't matter what difficulty you select. All objects and enemies are the same in all settings. ;)
PeskySaurus:
Actually, I'm making a rather small Doom II campaign out of boredom (9 levels like Doom 1 length, but it will be in Doom II). I finished a multiplayer map if you want to check it out to see what my style is, I would be honored for a guru to play it lol. one thing though, even though skulltag is based on zdoom, it still gave me crap running in zdoom so i think you might need the skulltag sourceport to run my map(s). if that's too big of an inconvienience i understand. but here's my little map i made over the summer for doom 2 deathmatch: http://www.mediafire.com/file/itzdgzjztiq/abididm1_2.rar
i have it set to level one with the mapinfo lump or whatever, so you don't ahve to worry about that IDCLEVxx stuff.
I'm going to have a custom boss at the end as well as include the laser/unmaker from doom 64 in the campaign thingy. but i'm getting a little ambitious for just a set of doom levels. i'll be happy just releasing the 9 levels with the boss and gun. i'm just doing it for fun anyways
Rodney 1.666:
Looking forward to your campaign. =)
--- Quote ---I'll link a map later.
--- End quote ---
...Alright, make that when I get around to it. Going through my old stuff and doing some refining.
Think I'll start with E1M1.
Don't expect anything remotely special. It's just one of the "challenge" maps I've edited. "Challenge map" means it's just edited with one or a few twists in place. You'll recognize it immediately. ;)
_________________
Edited for typo
StrikerMan780:
Ah, yes. DooM. I've been mapping for DooM for quite a long while now(Since the age of 12, I'm now 17 soon turning 18), as well as DECORATE/ACS Scripting for ZDoom. I've stopped playing DooM online for a long while though, because of the ruthless elitism/rudeness/ignorance of the community as of late. I've been staying away until things settle down, and so people can forget about me.
Though, during my time away from the community, I've been working away at a Goldeneye 007 TC for Skulltag. It's relatively accurate to the N64 Game, while adding it's own twists on gameplay and features, and the levels are decently designed.
Here is an old shot of it, was a shot showing the development of the remote mines.
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