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The DooM Mapper's Thread

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StrikerMan780:
Be careful with releasing edits of existing Doom/Doom2 maps... You'll get flamed all to hell by the majority of the doom community if you do. :| People are very touchy about that.

PeskySaurus:
I always thought "challenge" versions of maps were a tradition in editing, (at least in Doom)? Then again, having dealt with those virgin elitist airhead fucks in #skulltag, and finding out, PEOPLE BAN YOU IN MECHWARRIOR DEPENDING ON YOUR LEGIT WEAPON LAY OUT (while calling you a "n00b"), maybe there are really douchebag nerds lkie that out there. Regardless, my work is entirely original, though the "traps" are somewhat inspired by Doom 64 (my favorite Doom ever made.) But inspired meaning the style only, everything is completely original of mine.

Rodney 1.666:

--- Quote from: StrikerMan780 on January 06, 2009, 08:28:29 pm ---Be careful with releasing edits of existing Doom/Doom2 maps... You'll get flamed all to hell by the majority of the doom community if you do. :| People are very touchy about that.

--- End quote ---

Touchy about copyright issues, or that I may be tainting id SoftWare's work?
Both are nonsensical, so I'm not concerned.
You need the game to play the map anyway.

StrikerMan780:
My thoughts exactly... but what can ya do? Ah well.

DaFees:
My apologies if this be deemed bringing up an old topic, but I want to throw it out there that I occasionally like to play around in doom map making. I've made a few gems here and there, but I mainly enjoy playing custom maps, especially with zdoomgl or with the doomsday engine. 3d imps really add something to the game. Anyways I do have one custom and original deathmatch wad I'd be willing to share with you guys here. Unfortunately I know of no place to upload it. So I suppose if you are interested you can PM me. :-D

P.S. I love Doom64, especially the pc port of it. Also, what do you guys think of doom maps that use 3d floors?

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