Global Communications > Development Media
VC's Laboratory 81119
Sergeant Kelly:
Are you sure you updated the PP7 code, VC?
The unsilenced version definitely fires slower and has better accuracy.
--- Quote from: Wake[of]theBunT on November 21, 2008, 02:05:56 am ---Anyone who disagrees with the current fire rates cant be considered a goldeneye fan. Because they are exactly on. I tested in both formatts.
--- End quote ---
The fire rates might be spot on but the view recoil isn't. I'd change one or the other because these current ones give me headaches.
Wake[of]theBunT:
Could be off, but Killermonkey is solely responsible for "view recoil" right? That either never existed, or wasnt a strong feature with ges before beta3.
Personally i dont understand it, and it indeed for me messes with a lot of the way guns aim. Its my view fire rates should not be changed from VC's well gathered statistics to support some "new" feature to goldeneye gameplay.
It should be the other way around. New features being subtlely (emphasis) nestled around canon fire rates to offset the keyboard/mouse advantage. I got no problem with view recoil if it is just very minimal. We'll see how this all pans out in testing. These new statistics for weapons have in essence BROKEN the game, because its step #1 in getting a good basis to conform the other aspects of weapons, animation, and coding to a more nostalgic state.
killermonkey:
You are being awfully dramatic Wake. The view punch does not affect aim in the slightest besides adding a visual impact to the gun firing. Your aim is still in the same PLACE and in the same CONE as your crosshair. I am not in favor of making COD4 view punches nor am I in favor of NO view punch, I want to create a sense that the weapons are really doing something when you fire them instead of just a sound and animation. If you want nostalgia pickup the N64, we simply can't have nostaglia and let it be fun by the virtue of > 4 players. That alone is the cause for tweaks and differences. Also, visual additions are a great way to bring the player INTO the game and let them feel like they did when playing with their friends in GE64.
If you want to discuss further hit my up on AIM or the dev forums.
As for VC's scripts they have not broken the game at all, in fact the game has never felt better. Since all the weapons have their place again in the lineup.
VC:
Public discussion is fun. Dev discussion is for the details.
PP7 Unsilenced is a high-quality gun. You'll note that in Goldeneye 007 multiplayer, it only appears in Golden Gun mode, and it takes the #5 spawn slot, which replaces the second headliner weapon. It's just that smexy.
The pistol fire rate is certainly up for discussion; they behave oddly* and I'm mostly concerned with keeping them slow enough that people can't abuse them with creative scripting. Shotgun fire rates are canon as long as you are tapping the trigger in Goldeneye 007; that's just how they roll yo. If they prove overpowered in testing then I'll happily throttle them, but I don't expect that to be the case with AShot v. RCP90. I'm guessing rocksalt would fit in with Automatics-grade weapons.
* Oddly means in GE007, you can tap off a couple shots very quickly but then the game throttles you on #3 or #4.
lol bunty; is RCP feeling slow? I could bring it up just to make people feel better, but if you're judging fire rate by sound, it should be noted that GE007 doesn't exactly match sounds to bullets. Klobb sounds like it fires four bullets each time you pull the trigger.
VC:
I've sent an update on the scripts; the only change is the damage and scaling has been adjusted because the way I had them made them deal trivial damage to objects.
Regarding fire rate; Testing can tell me after a couple sessions if they think pistols should be PP7-S speed or PP7/DD44 speed. PP7-S is spammy fast like GES Alpha/Beta2, DD44 and PP7-U are timed against the fastest Goldeneye canon speed I could consistently fire at.
Regarding visual recoil; I'll await more testing feedback before changing much, but mostly I'm interested if Kelly's the only one who gets headaches from shotty and if CMag feels appropriate.
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