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VC's Laboratory 81119

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VC:
Still a couple small things to work out on the code side, but here's the list of weapons I have scripted and a few notes.

White means I'm done with it unless I have a typo or something tests out as broken.
Orange means I haven't done much/anything with it.
Red means there is a problem with the weapon.

#1 Slap
#2 Hunting Knife
These melee attacks will be tuned through playtesting.  Traditional damage doesn't exactly work with Source hitboxes and the effectiveness of melee is different on PC, so instead of normal zone damage, I've set a custom damage/hitbox pattern.
#3 Throwing Knife
I haven't tested if the hitbox damage scaling actually functions or not; this statement applies to melee as well.

#4 PP7
#5 PP7-S
#6 DD44
All pistols are receiving a 40% accuracy nerf to compensate for the ease of accurate aiming on mouse/keyboard.

#7 Klobb
Still sucks.
#8 KF7
Proper burst-fire is not yet implemented.
#9 ZMG 9mm
#10 D5K
#11 D5K-S
Doesn't exist (yet) because the mythical ZMG-S has been sitting in D5K-S's slot.
#12 Phantom
#13 AR-33
Proper burst-fire is not yet implemented.
#14 RCP-90

#15 Rocksalt Shotgun
#16 Assault Shotgun

#17 Bishop Sniper Rifle
150% of traditional damage. Adjustable scope is not implemented. It should run from 90° to 10.5°, I'll probably park it around the 20's.
#18 Cougar Magnum
All pistols are receiving a 40% accuracy nerf to compensate for the ease of accurate aiming on mouse/keyboard. But CMag is almost a rail anyway.
#19 Golden Gun
#20 Silver PP7
#21 Gold PP7
To make Gold PP7 viable in multiplayer as a special premium weapon, I am breaking it from canon. Its damage base is now 200 instead of 5000.
#22 Military Laser

Weapons not listed, such as explosives, are still on Beta 2/whatever specs.  They will be tuned once gunplay is rubberstamped.

I will test these myself this evening and hopefully get them on SVN tonight.

mbsurfer:
Nice progress VC!  You have come a long way ;)

Doc.NO:

--- Quote from: Viashino Cutthroat on November 20, 2008, 12:36:08 am ---#7 Klobb
Still sucks.
--- End quote ---

VC:

--- Quote from: Doc.NO on November 20, 2008, 02:19:57 am ---Quote from: Viashino Cutthroat on Today at 11:36:08 AM
#7 Klobb
Still sucks.

--- End quote ---

VC:
SVN isn't nice to me so I've sent the scripts to #S.

Buntypoo, once he uploads them, you're on.  In particular, test out melee and see if they are just-right or if they need a tweak.

Some monster added gravity to throwing knives.  The era of the epic 100-yard knife to the face of the golden gun guy has closed. :(
I had so much fun at that moment.

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