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VC's Laboratory 81111

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VC:
With weapon accuracy testing nearing completion, and the assistance of KM posting a list of the guns he wants to include with B3, I'm now preparing for some fire-rate testing and with that I can assemble the scripts and cut the beta testing brigade loose on those figures while I work out a plan to handle explosions.

Yo dev doodles: are we on rolling explosions or standard HL2 blasts?  Inquiring mines want to know.
Can you believe I didn't even have that pun planned?

One thing I can't promise ye publick is appropriate weapon loadouts.  Many will remember the weapon loadout disaster that was Beta 2; I haven't so much as looked at a GES loadout since and I specified the way to do it years ago so I feel no responsibility for it.


So, how about 'dem accuracy tests from thread previous?  The worst projected accuracy for a raingun weapon (Bishop, AuG, and CMag are railguns in Goldeneye) was 0.01905 degrees, which is about one inch per football field.  That should be plenty-good for FPS spammin'.

Yo dev doodles: do we have breathing-effect or should I add some spamcone to simulate it?

Going to work, moar giggles tonight.

Doc.NO:
81337

VC:
81337 is the sound 313c7r1c 5h33p make.

Jeron [SharpSh00tah]:
... VC come to the play tests every once in a while...

The guns that are bieng released are in another thread KM already made.

rolling explosions is not going to be in B3 ( READ THE BETA3 HITLIST)

The weapon loadouts are fine

And the accurity/breathing is your only job

VC:
I intend to when I get the scripts up.  As you know I've been having fun with SVN and with coding hacking tools.

Breathing effect is coding, which is why I need to know if its in and if we want to loosen guns to stand-in for the drift.

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