Ok folks, we are closing in *RAPIDLY* to a condition I would like to call "release-ready" for BETA 3!
I would like to emphasize the fact that anything I say in this thread *IS NOT FINAL* and only reflects my personal believes and furthermore only C++, not art, etc.
Anyway, so on with the fun, you guys wrote to us and asked for certain features for BETA 3, we have reflected greatly on the original game, and have also brought in an exciting element... Orange Box! So without further ado, I will now discuss what WILL BE in BETA 3:
- A WAY better "create a server" option
- A better weapon selection menu
- Collision Detection/Response (CD) and lag compensation
- Spawn Protection, You get 3 seconds of Invulnerability on spawn, if you fire your gun before the 3 seconds it's gone!
- Damage rates are tuned for ALL weapons and playtested vigorously
- Brand new weapon loadouts
- LUA Gameplays (DM, LTK, YOLT, MWGG) and teamplay
- Team Spawns
- Entire VGUI and HUD overhaul
- Multiplayer options menu works!
- A Radar
- Achievements (locally saved, cannot use Steam)
- End of Round report and Round Based Gameplay in general
The weapons that are going to be in FOR SURE:
- Slappers
- Hunting Knife
- Throwing Knife
- PP7
- DD44
- Cougar Magnum
- Klobb
- ZMG
- Phantom
- DK5
- KF7
- AR-33
- RCP90
- Auto Shotgun
- Sniper Rifle
- Grenades
- Golden Gun
- Prox Mines
- Timed Mines
- Remote Mines
I will post some more details in another thread in the next couple days. I will be fleshing out the new features in detail.
I hope this clears up some questions.