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VC's Laboratory 81107

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mbsurfer:
4 rounds a second? :o

VC:
The story on fire rates:

Everything in Goldeneye seems to float around.  Run speeds waver around, accuracy wavers, even fire times.  There is a starting rate and a limiting rate.  For GES, I'm going to collect starting, limiting, and magazine average, and use the ones that fit the weapon's normal application.

Jonathon [SSL]:
This looks pretty amazing, this program you're making here. I tried dabbling in some GE64 Hacking before I got into GES, but I never got further than modifying weapon models to be the N64 controller from the watch menu, and compiling 1 or 2 levels into the game with the Goldeneye Setup Editor.

Any chance of this program being released after the completion of the mod?

VC:
It's very focused in application -- other than collecting firing statistics, it doesn't have much use, and I'll be re-writing a lot of it to facilitate the fire-rate tests that come up after I finish the accuracy tests, which I've mostly-quit for the night but I've covered everything up to crap shotgun. However, if I ever felt like teaching it to discover offsets on its own I could easily make a real-time player information viewer from it.  I might do that at the end just to have documentation of how the player data structure works, beyond goofy doodles on scrap paper.

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