Copied from WN site...
I was playing today and I was thinking about having a detailed player statistics page. Such as kill counts with each weapon, miles walked, games played, etc. Have achievements to reward people for milestones.
Tanks. Or even other vehicles like the cars and jeeps from streets that you couldn't drive originally. Server chooses if they spawn. Can be used for CTF, or maybe a vehicle flavored DM. Multi-seated. Destructable. Respawnable. Idk how hard that would be.
Base-oriented team DM and CTF games. For example on streets, one building could be Janus' spawning area/base and another can be MI6's. It's more interesting and fun to spawn at, assault, and defend a base rather than a random hallway. Get creative, for example on bunker, MI6 could raid from the helipad while Janus spawns from close to the jail cells.
I would rather have the guns be closer to the original than real life if that's possible. Especially sounds. Like in the original, the DD44 was a beefy badass pistol, and now it's a wimpy, weak-sounded one. Fix the weapons, especially the Cougar. Make a good akimbo (two guns) system that isn't clunky.
Fix the sounds. I want to hear the correct sound when I open bunker doors or the gray push doors. Also make the sound when you get hit, and make the screen flash and the person stunned/impaired. Like the original. So the people aren't tanks who don't react to pain until they drop dead.
Fix hit detection so I don't have to lead anymore. Perhaps balance will be less of an issue when I can pick off headshots well with any gun.
Fix spawning so I don't get killed in 1 second plz&ty
Redo the overall look of the game (menus, etc) to be more like goldeneye in visuals and sounds. I don't want to feel like I'm playing Half-Life 2.
Make it so that when I'm walking, the hand moves around like in the original game rather than staying completely still. Idle hand movement too. Also in the original, the camera slowly bobbed around as Bond's head did not stay completely still like a robot either. It would be appreciated to see this in GE:S.
Better 3rd person weapon animations. The ones now look...not great. And as mentioned before, especially fix the cougar's 3rd person and fix how the silencer always shows on the pp7 and never shows on the ZMG (not sure, does it?) even when those firing modes are not being used.
Silencers and more alternate firing modes, even if they aren't in the original. I would love to have dual silenced DD44's.
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I disagree with spawning protection because in other games I've played with it, it basically makes you fear spawning people like the plague, because they'll run your shit with invincible vs 1 shot kill spectacularness. The metagame will more or less recognize it as a ramming shield. I would prefer you just make it so people can't spawn near enough to enemies that they can't react before being killed. Which is not too much. Or you could do both. But if people are still popping up 5 feet in front of my face (and killing me now) I can't help but feel that the game is broken.